Lucasarts announced that Monjey Island 2 Special Edition will be released next summer on Playstation 3, Xbox 360, PC, Mac and iPhone. The second good news is that Guybrush's design looks a whole lot better than in the previous remake. Beware of the three-headed monkey!
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (18)
Monkey Island 1 was one of the most amazing and eyeopening games for me last year.
I almost bought the sequels but I just couldn't get over the graphics and missing voices so I was hoping for them to announce the Special Edition.
They don't need to remake Monkey Island 3 though, since it still looks fucking beautiful.
The characters design in this one is much better. Day 1 buy.
The monkeys are listening.
It's to do with a bygone era, of course, and only furthers the point that creaking backs, thick glasses and thinning hair are already attempting to make; that I'm an increasingly old fogey. :)
Figuratively speaking anyway.
Back in 90-91 i read an article in an amiga magazine about the making of monkey island2. One of the biggest differences from MI1 was that instead of drawing the backgrounds digitally using (most likely) deluxe paint, they used traditional methods with brushes and canvas and later scanned these and converted to 256/32/16 colors depending on game-platform. I remember seeing a photograph of this guy painting these beautiful backgrounds on laaaaaarge canvases.
These original backdrops might of course have been lost in time, or cut up during the scanning process, i can only speculate.
I can just imagine how this game could look with the original backgrounds in highresolution and highcolor.
Next summer (2011) ? I'am reading everywhere that it's releasing this summer (2010), you might wanna check that.
But if I curve this tangent back into what I was gonna say, I really really really love the overall... everythingness about Curse of Monkey Island. The art style of that game, Dominic Armato's Guybrush, the quartet song, just everything about it came together so well. The ending was the most disappointing, the writing wasn't up to par with MI2 (yet still very very funny) and some of the puzzle beats weren't quite as clever (or deliciously mental in their un-logic) but the overall package was so overwhelming to me.
So I'm in a bit of a dilemma deciding between MI2 and 3. I think for what they do I love them about equally.
Actually a few good arcade games i fancy.. winterbottom, toy soldiers, perfect dark..
And *yay* Voiceover in MI2 when playing in old mode, too !