Midway released this trailer of Mortal Kombat vs. DC Universe, showing the fighting mechanics in the game. It's planned to be released November 21st on Playstation 3 and Xbox 360.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
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Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
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All comments (25)
But honestly, the combat system looks like it's from the early 90's, it's very slow, clunky and badly animated, and I really don't like the idea of "guessing" for the free fall/close range combat, it looks totally random and unfair - too much luck, and no skill.
Hopefully we get a demo.
but my main isses are the same as yours, dated combat system, with dated visuals and dated animations. the MK guys are like RARE in many ways. they may have had the skills to product games back in the day, but times have changed, and their processes havnt evolved with the times so everything they produce ends up feeling either confused or dated.
small roster??? 22 warriors plus much other to be released like DLC???
Button mash??? Isn't Tekken 6 is MK... MK never has been a Button Smasher... LOL
Edit: Just to be clear here, one of the advantages of crossover fiction is that it actually doesn't have to make sense for it to work altogether.
Edit: Just to be clear here, one of the advantages of crossover fiction is that it actually doesn't have to make sense for it to work altogether.
some fighting franchises work together, but its very rare to see a fighting franchise merge well with a franchise outside of the fighting genre....like DC
And the breakers are back, shittiest idea for a fighter EVER. The close and freefall combat doesn't exactly seem brilliant either. I just don't see how it contributes to the game in any way, other than showing off the rather shitty models. Are they even trying to make a balanced game? Oh wait, no i forget myself...this is Midway we're talking about.
This looks BAD.
small roster??? 22 warriors plus much other to be released like DLC???
Button mash??? Isn't Tekken 6 is MK... MK never has been a Button Smasher... LOL
some fighting franchises work together, but its very rare to see a fighting franchise merge well with a franchise outside of the fighting genre....like DC
However, I think Mortal Kombat is about the same as Street Fighter, only with a higher grade of violence. Those Marvel games you kinda hinted at before is from my beliefs all developed by Capcom, which mean Capcom did design them with a similar style to Street Fighters (and the technical limitations ofc helped a lot), which I think fooled you to believe that they were a perfect match, much like your favorite feature film as child starring Bob Hoskins and Roger Rabbit*.
And as you can see, Midway has done their job to make Batman look much like a Mortal Kombat kombatant and vice verse. So what I'm getting at is that you by now should have grown up a tad, and therefore you don't buy their merging, while Marvel Vs Capcom is all in the past, and you feel too nostalgic and proud for reviewing their case and see the same type of mismatch there as you apparently see here.
Anyway, just my theory :)
I believe almost everything could make a crossover, and from what I've seen so far, I would say Midway have done some great work.
*That could have been my favorite film as a child.
Sure, Batman has a dark, gritty feel, but superman? Also, alot of those "kombatants" don't make much sense as brawlers. The Joker? How about LOBO? That would make more sense. Besides wich, most DC characters are lame. The Green Lantern? I thought he was awesome when I was eight. Never mind the crappy, stiff animation. Mortal Kombat should have stayed with the style of the last couple games. It would have worked better...
Again, I think the gameplay looks terrible, but I have no problem with the concept.
On topic, this game just looks horrible...their whole animation team needs to actually go to a fight and watch how people really move. Oh...and touch-tone combos FTL.
When I was a kid I used to play games like this all the time, loved them. Now, I can't stand them. So I don't really care for this game, but I just think the animations look really cool this way.
My beef is that it looks like a Mortal Kombat game...ie: an awkward, shitty fighter.
Yeah!
The thing with MK as a fighter is that it's so horribly balanced that at no point do you expect to be able to play it half properly. So, what you do is, you get someone equally dorky about the characters and you unlock all the crazy stuff in them and mix things up with the occasional versus round where you laugh yourself senseless at the mega violence.
Mortal Kombat Deception is easily the best Mortal Kombat game (from a pure entertainment standpoint) since MK Gold on the dreamcast (where you could throw katanas at eachother's faces for maximum hilarity) because it saw the return of some really cool classic MK fighters, plus it was online and had variations of chess and Super Puzzle Fighters but with MK characters. It was also a pretty great looking game at the time.
Armageddon cut everyone's moves list in half and spaced them out across like 60 fighters just to have everyone back in there, and gameplay/fun wise, that was a catastrophic decision. It ended up being a horrible disappointment, even during my most ardent of MK phases.
But in short, nostalgia is very much where its at. A really geeky affection for these martial arts pastiche characters that nobody *really* takes seriously (except 12 year olds maybe) and the sheer intensity of the silly "dark fantasy kung fu" atmosphere.
Which is sort of why this game is such a disappointment to me. It no longer tries to do a half assed tying everyone's storyline together like a soap ninja opera, but opts for a "fans of what, exactly, will enjoy this game?" experience. Fans of MK will surely be disappointed that you can't rip Superman's head off, and Superman fans won't get even a remote kick out of playing severely castrated fisticuffs version of the man of steel.
That said, I think the DC vs MK makes sense the same way Capcom vs Marvel did. DC is overall a grittier and darker universe with more realistic looking characters, whereas the comic book-ness of Hulk, Captain America, Spiderman, et cetera, fit the drawn art of Capcom's. I just don't see how the fighting engine of MK will do anyone justice though.
some fighting franchises work together, but its very rare to see a fighting franchise merge well with a franchise outside of the fighting genre....like DC
Midway skipped making DC only fighters.
This is not to say that MK vs DC will be good, on the contrary, it'll be total trash. A transparent mixup game that borders on near perfect 50/50 mixups, recently added 25/25/25/25 systems, and infinites. All due to their poorly thought mechanics, animation, and damage values.