A bunch of developers from Obsidian decided it would be fun to recreate Mos Eisley using Unreal Engine 4, and the result is impressive to say the least. Despite the few hits the framerate takes even with our GTX 1080, Tatooine's most ionic town looks superb and incredibly realistic. Needless to say we were speechless when we saw how detailed the Milenium Falcon was. If this does not make you want to play a Star Wars game this gorgeoous, we don't know what will. If you want to try it yourself and get morte information on the project; follow the link.
Update: Second video added.
All comments (21)
We should probably all just give up
Shame they didn't get any character artist on board, would have been cool to have aliens in the cantina.
Maybe this puts extra pressure on Viceral to create the most immersive SW game to date.
Makes me wish for a VR experience of this demo.
Makes me wish for a VR experience of this demo.
Maybe when they mod it in those user youtube vids
I only played the beta of the new Battlefront, but damn if they didn't get the visuals and sound spot on. Made me pine for a single player campaign with that much care poured into it.
Makes me wish for a VR experience of this demo.
This is nice, though. There's some detail that went into the Falcon.
At least Frostbite engine with Star Wars Battlefront proved to meet cinematic image quality in the Endor forest scene with the bikes as proven by Digital Foundry despite the differences of film running at 24fps and the game running at 60fps.
Plus Battlefront is already an existing game that on current gen consoles looks amazing and beyond this slow motion fan demo.
Also E.A. hold the Star Wars license...hence Frostbite which has been proven to be a technology pushing 3d engine since PS3 and Xbox360 is hence forth far superior to Unreal Engine 4...no matter how pretty you make it, the real programmers at DICE will just make a REAL videogame.