The Climb development team explains in this new dev diary the challenges encountered to create the game, its close-up details and hitting 90fps.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (11)
f someone doesn't come up with a different method of faking it, games aimed for VR will have to rely more on increased poly count, which isn't good news when you consider how sensitive VR is to low/uneven framerates and 90fps being the standard.
f someone doesn't come up with a different method of faking it, games aimed for VR will have to rely more on increased poly count, which isn't good news when you consider how sensitive VR is to low/uneven framerates and 90fps being the standard.
Ultimately though, at least based on hands on experiences, making something look real is secondary to making you feel like you're there. So it might not be a massive priority for devs if the key thing to aim for is presence. At least not for a while.
P.S. The "climb" logo is one of the worst things i've seen since the london 2012 olympics logo was revealed!
Not as bad as the new Santa Monica Studio logo though, where they went for a very generic retro-ish logo which looks like a cheap mid 90's Designers Republic knock off. I presume their motivation for changing logo was that the old one was too organically stylized, from the time they developed GoW, and that they now have a different games profile (though mostly through external projects they do dev support on ).
How company profiles (including their logos) change over time has always been fascinating. Sorry for de-railing the talkback. :)
Not as bad as the new Santa Monica Studio logo though, where they went for a very generic retro-ish logo which looks like a cheap mid 90's Designers Republic knock off. I presume their motivation for changing logo was that the old one was too organically stylized, from the time they developed GoW, and that they now have a different games profile (though mostly through external projects they do dev support on ).
How company profiles (including their logos) change over time has always been fascinating. Sorry for de-railing the talkback. :)