Next Car Game just got updated with a certain number of improvements, but also reverse tracks and a new Figure 8 race. Details and images inside.
Update: Added two homemade videos on this Figure of 8 race track.
* New Figure 8 derby race event.
* All race tracks now have a reverse layout as well.
* Lap and AI counts are now fully customizable for each event.
* Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.
* Gravel track: textures reworked, track surface visuals updated.
* New birches for both tarmac and gravel track.
* General polishing and bug fixing.
* Three new weathers: bright day, cold morning and warm sunset.
* A random weather is selected to an event at startup.
* Tire stacks now have more weight to them for added realism.
* Reduced concrete barrier friction to prevent the car from spinning.
* New car: American Sedan (no high detail dashboard yet).
* Steering wheels now rotate in cockpit camera.
* Texture/model improvements and bug fixes.
* Increased European hatchback engine power.
* Reworked European hatchback handling.
* New engine backfire effect.
* Improved differential simulation.
* New gearbox, drivetrain, suspension and brake upgrade parts.
* New paint jobs for cars to choose from.
* Driving model improvements.
* Assists now have three levels of strength: ‘Off’, ‘Half’ and ‘Full’, with ‘Off’ and ‘Half’ being the same as earlier ‘Off’ and ‘On’ and ‘Full’ offering an even more assisted driving experience.
* New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it’s possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There’s no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.
* Brought back spherical camera from the technology demo, it’s available only in camera mode at least for now.
* Implemented another chase camera further back according to the feedback.
* Tweaked European hatchback chase camera.
* Fixed engine component damage calculation in HUD so that the engine icon will better represent the actual damage.
* Removed red damage direction indicators from HUD based on a general request.
* Fixed an issue with gameplay damage not being calculated correctly when near death.
* Further balancing of gameplay damage and visual damage – a completely reworked system will be introduced in the future.
* Reworked many textures.
* Added some nice decorative elements.
* Tweaked interior and yard decoration.
* Tweaked lighting.
* Derby AI: tactical reverse mode now considers engine location more efficiently.
* Removed speed sensitive steering when using a steering wheel.
* Implemented further balancing tweaks to AI profiles and handling.
* Implemented start position randomization (for player as well).
* Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.
* Loading screen will now show a background based on the event you’re playing instead of a generic one.
* Game is now paused and input suspended while Steam overlay is active.
* DirectInput gamepads should now work and are also remappable.
* Improved controller settings to reduce steering lag.
* Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.
* Engine damage sound effect is now linked to actual engine damage instead of car health.
All comments (13)
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Lol, if youve played the game (like i have) you wouldnt even think of looking at the crowd. The hundreds of flying debris and 24 cars colliding simultaneously is enough to keep me from giving a shit about a mixture of 3d and 2d crowd models, especially for how good this game is graphically, for being in alpha stage.
Oh, and the game is very, very fun. Reminds me of the old days of Destruction Derby on the original Playstation, which was classic.
Lol, if youve played the game (like i have) you wouldnt even think of looking at the crowd. The hundreds of flying debris and 24 cars colliding simultaneously is enough to keep me from giving a shit about a mixture of 3d and 2d crowd models, especially for how good this game is graphically, for being in alpha stage.
Oh, and the game is very, very fun. Reminds me of the old days of Destruction Derby on the original Playstation, which was classic.
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