The PC beta of Destiny 2 will be available for all tomorrow, but we can offer you today some videos of the early access, captured in 1440p60 and maximum settings.
Note: AA was set to SMAA as MSAA was too heavy, but rendering resolution was set to 115%.
Hardware used to capture these videos:
- Intel i7 5930K @ 4.4 GHz
- Asus X99-Deluxe
- 16 GB DDR4 2133 MHz
- NVIDIA Inno3D iChill GeForce GTX 1080 Ti X4 Ultra
Capture software: Mirillis Action!
All comments (13)
PS. Damn, Miguel! That's a very beastly PC. Now all you need is another GTX 1080 Ti for a rock-solid 4K@60fps on most games. Btw, I know it depends on your chip, but I have seen Intel i7 5930K go up to 4.6 and 4.8 GHz, though those are very rare.
I'll never do SLI again, such a waste of power, lack of game support at launch, ...
And I dont care about 4K, I have a 1440p 144 Hz Gsync screen, I prefer framerate over 4K.
But with DSR I can downsample some games from 4K or even more and get decent FPS.
Yeah, SLI has some issues, but if you have the money, it's worth in the titles that do support it. I have seen very demanding AAA games almost double the performance. Plus if I'm not mistaken, there's a community-made program that makes certain games benefit from SLI. But I get your point, if you have to pay a lot more money and put a lot more effort just for a little reward it's not worth it in the end - unless you have the extra money and nothing better to spend it on.
I thought you had a 4K monitor, but I agree that 1440p@144fps is better than 2160p@60fps. Even 1080p@144fps is better than any other resolution at 60fps, plus the added benefit of being able to run with Ultra/Very High settings, which is much better than running at 4K with Medium/High settings.
Regarding SLI, last year I sold my two 970 to buy a 980 Ti, I lost a bit of performance in games that had a good SLI profile, but I gained so much FPS in every other games that had no or bad SLI support.
Games like Just Cause 3 never had SLI profile because their engine is not made for it (maybe it changed since then).
The only good side of SLI is that it forces triple buffering, which can resolve some stutter problems in some games.
But now with GSync I don't have to force triple buffering anymore.
Also, SLI is not compatible with most Temporal AA techniques (and MFAA), it either flicker or does nothing.
But again, that's only for when you have money you're not going to need for anything else. I believe that after you have saved enough for cases of eventuality - like medical bills or losing your job, it's always best to spend money than to just have it keep accumulating in a bank account. It's rare, but for those with the money to do so and nothing better to do, I believe it's worth it.
Btw, I know you just used Just Cause 3 as an example and there are thousands of other games which also have no SLI profiles/support, but I will take this opportunity to say that Just Cause 3 had and still has a lot of issues on both PC and consoles. The developers, Avalanche Studios, really gave almost no support for the game - other than DLCs (Season Pass) and a few small bug fixes. For many people on consoles, JC3 is still unplayable. Definitely worth keeping all this in mind for when they launch their next game(s).
Each GPU has to wait for the other to render its frame so it renders the good one in the right time, thus it uses a third buffer to alternate frames.
I think it works the same way with AMD's Crossfire AFR.
The next set of consoles need to up their CPU game, I hope Sony and MS don't cheap out with shitty CPUs.
Battlefield 1 looks far more impressive on any sort of technical level and it runs at a more stable framerate and feels way snappier and more responsive. I mean... what's going on in these 4v4's that is technically demanding at all? Even on lower settings. It's smooth enough, but only because I use g-sync.
I wouldn't use Destiny as any kind of benchmark for how much you can get out of a CPU.