No Man's Sky is now available and we bring you some videos with the beginning of our adventure on the PS4 version. Your first steps will not necessarily be easy, especially if you are unlucky enough to start on a hostile planet, but things should improve shortly. Discovery, exploration, crafting, the possibilities are numerous and we have only scratched the surface on 3 different planets and an orbiting station. The immensity of the game is evident, so if you are attracted by the concept, you should not count the hours to discover the 18 446 744 073 709 551 616 planets which can be explored in the game...
All comments (27)
Doesn't look too good.
i mean, minecraft doesn't have a goal and yet its one of the most popular games ever.
They are effectively different genres but Starbound does some of this stuff too.
Still, it's important to know some things like the flight controls are extremely simple with even takeoff and landing automated for streamlining purposes, some taks are very repetitive and require a certain amount of grinding, then there's the "objective(s)" of the game which is/are what you want it/them to be. There's no "point" to it, that's the whole point. (Didn't intend for it to be pun.)
You do what you like for as long as you want till it stops being fun/enjoyable. For exampe, if you want to keep exploring, go explore. If you want to fight other ships and enemies, go fight them. If you want to discover new planets or animal species, go discover them. If you like collecting resources, go collect them. And if you want to reach the center of the game's universe, go do everything that you need to do in order to be able to do so, etc. And if at any time you get bored of something, you can always go do something else.
No Man's Sky is as much or as little as you make it to be, and the experience you will get out of the game will depend largely on what type of player you are and what is or isn't fun/enjoyable to you and for how long, in the case of an activity that is fun to you.
Below is an excerpt from a news post in the official site of No Man's Sky by Sean Murray, creative director of the game, and founder of Hello Games:
"What do you do in No Man's Sky?
Here is what No Man’s Sky definitely is:
- Exploring a universe of pretty procedurally generated worlds, with beautiful creatures
- Trading with NPCs
- Combat against robots/mechs and cool space battles
- Survival/crafting in a universe sized sandbox
- An awesome procedural soundtrack from my genuine favourite band (check the NMS album out here)
- For one small moment, you might feel like you’ve stepped into a sci-fi book cover
That means this maybe isn’t the game you *imagined* from those trailers. If you hoped for things like pvp multiplayer or city building, piloting freighters, or building civilisations… that isn’t what NMS is. Over time it might become some of those things through updates.
For instance, freighters and building bases *are* coming!
At launch though, it’s an infinite procedural sci-fi-space-survival-sandbox unlike anything you have ever played before. If you decide to play it, you’ll see just how closely it plays to those trailers, and to our original vision. It’s a weird game, it’s a niche game and it’s a very very chill game.
This game might not be for everyone, I expect it to be super divisive, but I’m sat here watching playtesters right now who weren’t supposed to be in, but just wanted to play and chill out. I can’t wait for you to experience that for yourselves."
Source: http://www.no-mans-sky.com/2016/08/what-do-you-do-...
More info about what you do in No Man's Sky in a more Q & A form in the links below:
NeoGAF - So, what do you DO in No Man's Sky?:
http://www.neogaf.com/forum/showthread.php?t=94699...
An excerpt from the NeoGAF thread:
"So will all of this actually be fun or worth it?
- Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway."
Reddit - “What do you do in No Man’s Sky?” and other questions – Answered:
https://www.reddit.com/r/NoMansSkyTheGame/comments...
Just like that NeoGAF thread stated, it will have many activities like you can find in many open world games like Assassin's Creed, Far Cry, etc. But a lot of them will also involve a certain amount of repetition and grinding just like in said games, so if none of that is appealing, then most likely this game isn't for you.
I hope this helps people understand what No Man's Sky is and isn't a little more clearly.
i mean, minecraft doesn't have a goal and yet its one of the most popular games ever.
They are effectively different genres but Starbound does some of this stuff too.
ultimately though this is a foundation. they're already talking about base building being added. something people seem to want...why? i have no idea.
Exploration without a motive does become repetitious, same thought with MGSV The Phantom Pain and with the unreleased FFXV. Open world games need to start balancing their gameplay with the lore. not all just about wondering and losing yourself.
Exploration without a motive does become repetitious, same thought with MGSV The Phantom Pain and with the unreleased FFXV. Open world games need to start balancing their gameplay with the lore. not all just about wondering and losing yourself.
Although... maybe the reaction to the PS4 launch will dampen those expectations.
So far, I've seen 3 different languages. After learning a small portion of the first, I know some of the lore, with a small clue as to what's going on, or maybe it was an event, I have no idea. This game needs a person to pay attention while playing to unfold clues. The game doesn't hold your hand, that's for sure. So far since I've been playing, there is a point and progression. If building new more powerful ships and items isn't progression. What is? Getting to the center isn't progression?
As far as hype, if a person got too hyped, it's there problem imo.
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In my opinion though, open world seems to be the future games are heading towards. but how much exploration is enough or should be? I think exploration for open world games should remain "available" but also "optional", in the sense that you could easily jump into, but also "jump out" into a campaign. where there's a real story/dialect and missions "guiding" you to complete the campaign.
This is something that actually ALL open world games should always think about. FFXV especially, where i have seen lots of car driving. which has me a little skeptical. It's definitely a valid topic brought up since the marketing that was in MGSV:TPP. exploration is great idea but it shouldn't be the meat of the game. too much saturation can lead to too much derailing.
not saying exploration games can't co-exists with real story driven games. these types of games can become repetitious. hence the mixed opinions with this game.