Since we were told not to show any gameplay footage of Deus Ex: Mankind Divided before its release, we obeyed and can only present the PC version to you now. The game is pretty demanding but there is a large choice of options to tweak it so your PC can run it properly. That being said, we strongly advise you to avoid MSAA (2x and 4x) as it kills performance, even on our rig (i7 6700K @ 4.5 GHz, 16 Go RAM - DDR4 -, Windows 10, Nvidia GTX 1080 Founder's Edition MSI), due to the geometry of the environments. There is thankfully a temporal antialiasing option which does the job for little to none impact on performance. We captured the first 2 videos with MSAA 2x (and a few graphics options lowered down) and all the others with temporal AA and ultra settings if you want to see the difference. Enjoy the spoiler free videos!
All comments (19)
Still, the game is being released in 2016 for $60 and if a high-end PC with i7-6700K @4.5 GHz CPU, 16GB DDR4 RAM, Nvidia GTX 1080 Founder's Edition can't run it at the absolute highest settings, it makes me worried about people with less powerful hardware.
Gonna have to wait and try it for myself, hopefully it runs fine on a wide range of hardware just like Human Revolution did. Deus Ex is a very loved and famous IP, and there are millions eagerly awaiting for Mankind Divided.
I just would hate to see a dejà vu of No Man's Sky user reviews on Steam where people will undoubtedly rate it negatively if their hardware cannot run the game well. And even though I'm sure Eidos Montreal would patch it, it's not going to help with launch sales and refunds. Hopefully it doesn't come to that.
This is much better, but as proven by the benchmark, for now, not even a GTX 10870 can hold a 60 fps in every possible situation on ultra. There is also a tiny bit of stuttering to be seen once in a while.
Like I said though, there are quite a good number of settings that are demanding (all that is shadow or lighting related) so I assume it's possible to enjoy the game even with a less powerful rig.
As for Shadow and Lighting settings, they are GPU resource hoggers in most AAA games, when I played Dying Light: The Following I ran at 1080p@60fps with almost everything on the highest settings, with the exception of "Shadow Map Size".
If using High, it's not a problem, but as soon as you crank it to Very High, it drops 20-30fps depending on the location. But it's not worth even if you can notice a difference, which in most games most people can't. So I'm gonna try and see with Mankind Divided.
Either way, I'm sure Eidos Montreal will release patches in the future as they did with Human Revolution. I just hope it runs properly on more moddest hardware with lower settings without losing too much of the visuals. Will be interesting to see Digital Foundry's take on it.
http://www.gamersyde.com/news_a_few_deus_ex_hr_pc_...
http://steamcommunity.com/app/337000/discussions/0...
They go through all of the Graphics options on the PC version and explain how they will affect the game's vidual quality and taxing on the GPU. Well worth the read - specially if you're waiting for the game to download the Day 1 Patch or unpack.
Most games just work at ultra with my 980ti but in a few cases I have to go in and tweak things a bit. Using nVidia's tweak guides it's super easy and even without, you just tick settings down one at a time with a framerate counter to see what makes the biggest impact on performance without hitting image quality significantly.
Ultra settings on PC can be kind of overkill on a lot of titles. I don't notice any difference 90% of the time when I tweak for optimal performance (ie over 100fps).
This game has a lot of geometry in it's scenes. Tons of things littered around the world to make it look and feel like a living, breathing, populated place. Switch to temporal AA and turn the shadows and detail settings down a tick and the game will look awesome and run well most likely.
Port studio said that the ultra settings are not the target settings and are for future systems.
That being said and while I'm not one of those people who complain about not being able to max a game at 4K or even 1080p, I still believe that when a recently released beast of a GPU costing $699 like a GTX 1080 cannot max a game just 3 months after its release, it's okay to be concerned/worried about a game's performance.
I'm not saying that just because it's a new GPU and because it is extremely powerful that it should handle all games with Ultra settings at 1080p@60fps for a few months, or a year or two, but that honestly one shouldn't need to rely on Sli/CrossFire to do so as well. There needs to be a balance and some things should be only needed if you want to run a game at 1080p@120-144fps, 1440p@120-144fps, 4K@60-144fps, where you're clearly trying to go well beyond what most people want, wish is 1080p@60fps.
I love Nixxes' works on Rise of the Tomb Raider's ports, and they have made a great port of Deus Ex: Mankind Divided, and fortunately the game runs very smoothly. But to say that it's okay to not max a game at 1080p@60fps with an already really very high-end PC - the only thing missing to become "the best PC money can buy for gaming (without Sli)" is to replace the GTX 1080 for the new GTX Titan X - is foolish in my opinion.
Any decent developer can make a AAA PC game that will shame even the new GTX Titan X in Sli if they want to, just throw 12K resolution settings on the Ultra Texture Quality preset for everything in the game's world and you're good to go. The same goes for any other Graphics setting, it can be set to the extreme and consequently require hardware only released in 2-3 years after the game's release to fully max the game with Ultra settings at 1080p@60fps, it's just that most developers use common sense and optimize a game to the available hardware, even if that hardware is a GTX 1080.
In the end, the game is excellent and Nixxes did a great port. But I will never agree that it's "normal/okay" for a $699 GPU like GTX 1080 to not max a game at 1080p@60fps less than 3 months after its release. To me, saying that is just ludicrous and very in line/close with what Ubisoft's PC optimization philosophy was a few years ago: "to just throw more powerful hardware if you want the game to run better or with a better visual quality on PC" - which most PC gamers know really well how well that worked out for most Ubisoft games on PC.
Anyway, I'm enjoying the game and everyone should too, it's an excellent game well worth the money.
PS. I second Driftwood's recommendation of not using exclusive fullscreen, though I mostly play with Borderless Window for a few years now.