After Diablo III on PS4 last week, it's now time to show you the game on Xbox One, running of course at 1080p and 60 fps. Originally scheduled to run in 900p on the Microsoft console, the developers have worked hard to allow the game to reach the sacrosanct 1080p. The framerate is between 50 and 60 fps on this version but it is not really noticeable, so nothing alarming in that respect.Once more, the code was provided to us by Xbox.
All comments (13)
Fantastic and addicting game though...with a controller lol (to me anyways).
But also the fact that this is probably the best option for most Xbox One's owners who decide to play Diablo 3. Plus 50-60fps isn't the same as 30-60fps or choosing between being 30fps or 60fps.
I play almost entirely on PC and have played games in all kinds of resolutions throughout the years, but for me, going below 1080p is almost unacceptable because when playing a game at 900p or 720p resolution, it looks like a really bad, really blurry Anti Aliasing is in place and the clarity, detail and sharpness I get at 1080p is too much of a deal for me, even if framerate suffers.
For some reason, framerate doesn't affect me, as in having headaches and uneasiness. Only experienced headache because of it 2 times in my entire life, both because of a character's ability in Warframe - which has long been fixed, it used to drop framerate from 60fps to 10-20fps and the ability could be stacked, so with multiple activations it would drop to 3-10fps and once I was playing for over 80 minutes at such a framerate, hence the headache.
So I'm biased on the resolution vs framerate debate, to me resolution (and visual quality) will almost always win if one has to be prioritised over the other. Still, Diablo 3 is a great game and plays almost flawlessly on PC, PS4 and XBO. And it's great to see MS is taking resolution into account enough to ask/demand developers hit a certain level.
Just saying the obvious, but PS4 will always have the best consoles' version of any third-party game as long as the developers actually use it and don't go for parity, the hardware is just more technically capable. Just like PC is more technically capable than PS4, and a high-end PC is more technically capable than a mid-range PC.
All I want is for developers to put more efforts in each version of a game so it uses the best each platform can offer, and by doing so, they will be respecting all the customers in all platforms.
As for this debate: Blizzard and Microsoft disagreed on what to prioritize here. I agree with Blizzard, in this case, but I'd usually opt for framerate. I don't think you really need special eyes to see the difference, anyway.