The darkly beautiful world of Dark Souls III is depicted once again in this new trailer. From Software's RPG is out in Japan and coming in the rest of the world on April 12.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (29)
The world just feels so empty and pointless (I realize that is kind of the point but it doesn't make it interesting imo). All the enemies have terribly outdated slow motion animations and no physics to speak of. The combat lacks any feel of impact as weapons just phase through everything and you see the same 2 death animations 1000 times in the first hour. Pretty much boils down to memorizing attack patterns and getting out of the way to slice through them 50 times until they fall down. Not hating on anyone who loves the games - to each their own, I'm just curious what the huge draw is here.
It does like pretty nice though, and I definitely appreciate the enemy designs and variety.
Yeah, the Souls games have a lots of interesting story elements. The actual plot of Dark Souls is very simple and straight forward, but the lore of the world is quite deep and interesting. But you have to really search for it to get it. Read item descriptions, think about item placements in the world, tie together what little NPC dialogue there is with the other scraps of lore you find and so forth. But hey, that's why we have people like ENB and Vaati to help us sort that shit out :P
As for the empty world, well they are all basically based in a medieval post apocalypse. And it's also a good way, i think, of keeping production cost down while also leaving a lot of room for conveying lore bits with visual story telling. I think the solitude adds nicely to the hopeless feel of the world, personally. I think that's a pretty big theme in the Souls games overall.
As for the combat, it's the big draw of the game for me. I'm not sure i get your complaints though. Weapons clang off of walls and shields, can have stagger animations on whiffs and so forth. In Demon's and Dark 2 we even had speciffic hitboxes on weapons, ie hit with the sharp bit or don't do full damage. Add in the poise mechanic and status effects and you've got a pretty interesting game. So far as third person action RPGs go, i'd say Dark Souls probably has one of the deepest and most satisfying combat systems.
Just feels like you didn't give the games a chance. Though obviously, Souls isn't for everyone either. They are a bit niche, and that's why they have such a hard core following.
The world just feels so empty and pointless (I realize that is kind of the point but it doesn't make it interesting imo). All the enemies have terribly outdated slow motion animations and no physics to speak of. The combat lacks any feel of impact as weapons just phase through everything and you see the same 2 death animations 1000 times in the first hour. Pretty much boils down to memorizing attack patterns and getting out of the way to slice through them 50 times until they fall down. Not hating on anyone who loves the games - to each their own, I'm just curious what the huge draw is here.
It does like pretty nice though, and I definitely appreciate the enemy designs and variety.
The world just feels so empty and pointless (I realize that is kind of the point but it doesn't make it interesting imo). All the enemies have terribly outdated slow motion animations and no physics to speak of. The combat lacks any feel of impact as weapons just phase through everything and you see the same 2 death animations 1000 times in the first hour. Pretty much boils down to memorizing attack patterns and getting out of the way to slice through them 50 times until they fall down. Not hating on anyone who loves the games - to each their own, I'm just curious what the huge draw is here.
It does like pretty nice though, and I definitely appreciate the enemy designs and variety.
The big draws to me are: punishing combat; complex environments with lots of secrets to discover, vistas to admire, and spaces to explore; a wide range of builds that all make the combat completely different; intense, mechanically interesting bosses; diverse enemy design.
I can understand not appreciating the atmosphere, but that doesn't mean it doesn't have value. A lot of people really enjoy the cold, empty spaces of Dark Souls, and there are a lot of visually striking zones in the games as well. There are moments in DSII that had my jaw on the floor the first time I saw them.
I've played the games both dozens of times and each time I run a different kind of character. Sometimes I did a coop run with challenge builds to mix things up, sometimes I tried something I wasn't any good at and made that the focus of my build so I could learn how to do it better.
I hated Dark Souls 1 for a while, but I kept pushing through it because overcoming the challenges it presented were really appealing. Now I regularly go back to both of the Dark Souls games, and I'm waiting for a more convenient way to play Demon's Souls as I've never touched it.
Also summoning is for nerds. You don't summon. You deserve to get rekt by an invader if you try to summon.
Also summoning is for nerds. You don't summon. You deserve to get rekt by an invader if you try to summon.
Huh, i love the exploration in the Souls games. To me, it always feels like there is somewhere to go, and something new to find. Well, in the forst few playthroughs at least.
The world just feels so empty and pointless (I realize that is kind of the point but it doesn't make it interesting imo). All the enemies have terribly outdated slow motion animations and no physics to speak of. The combat lacks any feel of impact as weapons just phase through everything and you see the same 2 death animations 1000 times in the first hour. Pretty much boils down to memorizing attack patterns and getting out of the way to slice through them 50 times until they fall down. Not hating on anyone who loves the games - to each their own, I'm just curious what the huge draw is here.
It does like pretty nice though, and I definitely appreciate the enemy designs and variety.
Also when your skills don't improve because you don't mind learing the gameplay then you also MISS OUT on what could be an awesome experience.
But also some of the patches and balancing has reduced playtime as well. Vanilla Dark Souls was kinda tough to beat without grinding, since you got very few souls from bosses. Current patch though? You'll have more souls than you need from just progressing through the game.
But i'm guessing that your approach to a hard boss in a Souls game is not to take a bit of time to learn patterns and moves, then beat the boss, but rather add another 40 levels so that you can just derp through.
Grift: there is an easy mode. Summoning. Makes even the hardest bosses trivial as the encounters are usually set up for you vs the boss and not Solaire tanking while you go on DPS duty.
That said, we might still get a Bloodborne 2, who knows.