Bizarre Creations and Microsoft released this brand new trailer of Project Gotham Racing 3, showcasing all the cities in the game. Excellent video !
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (20)
By the way it is said that Xbox 360 can produce so and so many triangles so making round objects with triangles really is not easy then...
They need to use the polys else where within the game...speed dials aren't thats important anyway!
Making round circles with traingles is easy you just need alot of traingles to make a perfect circle.
I'm wondering why Bizarre didn't use nurbs, it's much easier to produce round circles with nurbs. I think they should swtich from using softimage XSI to Maya I think the results would be better.
Exellent Vid Thank You XBOXYDE
They need to use the polys else where within the game...speed dials aren't thats important anyway!
Making round circles with traingles is easy you just need alot of traingles to make a perfect circle.
I'm wondering why Bizarre didn't use nurbs, it's much easier to produce round circles with nurbs. I think they should swtich from using softimage XSI to Maya I think the results would be better.
i was talking about visualizing nurbs in realtime onscreen.
This said, i dont consider myself the king of 3d graphics, this is what i know from my experience. This is what all the programmers i worked with told me but i'm not directly into programming.
Then again, everything else is stunning.
Real time reflections have a HUGE impact on the overall look of the game--Same could be said of DOA4 and it's awsome self shadowing (oops).
And now for the PGR3, is it just me or isn't you also tired of just driving in these small tunnels always packed with houses on both sides, or long lanes of trees. Is that just a shortage of power on the console or why could they not do one nice open track were you can see some nice beach or a farm in the distance, some open landscapes. Everything I have seen so far feels very tight, always a corner with skyscrape after skyscrape. That just don't feel realistic at all, no environment feels like that even if it may look so on picture. Then the other thing, a guy drives in one movie and ram the wall, there is no car damage at all and the car just bounces unrealistic back 90 degree's. Well that's what I see when I look at the game, it may seem like hard criticsm but this is next gen and damnit we deserve car damage, 60fps and no pop-ups.