Codemasters released this new video of Operation Flashpoint 2 showcasing the game's technology and special effects.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (11)
The only two things I have concerns about here are fairly superficial: the environment(s) may not vary enough, especially if it all takes place on one remote island in Alaska (no urban, no snow, no jungle, etc), and the animations look a bit stiff and robotic. I wasn't a bit fan of KZ2, but one of the things that really made that game come alive were the animations, so I'm afraid that, despite all the wonderful environmental effects, its going to feel like your fighting with and killing robots.
But could fall flat if the controls are weak or the A.I. doesn't hold up...
I am going to wait for reviews.
Positive review... but only 4vs.4... really... is 2009? They can't squeeze more players into the game?
Random others around 8 - 10
They all note that the AI is deadly, and the game is as realistic as possible. The only downside comes from a dodgy checkpoint system and smoke that is bit flat for their liking.
Also get the PC version, because the graphics will be significantly improved in foliage and AA, assuming you have a mainstream pc of course.
It'll be Xbox for me, as I don't have a capable PC but I always much prefer playing on my Xbox, keyboards are generally too fiddly for me...
Random others around 8 - 10
They all note that the AI is deadly, and the game is as realistic as possible. The only downside comes from a dodgy checkpoint system and smoke that is bit flat for their liking.
[quote]
Funny that they critic the smoke when you have a video here talking about the work thats gone into the different smoke effects
I dont really expect more than an 8 from the review sites. Its still a game i want.. unless theres something really broken with the 360 version i'll be getting it
Positive review... but only 4vs.4... really... is 2009? They can't squeeze more players into the game?
11 missions? I hope they're at least an 1 or 2 long each, or else this game could end up feeling very short. But the challenge perhaps means that you'll be trying areas over and over again with different tactics.
Speaking of tactics, you can control troops over a 1km area? How many troops are going to be in the battle?
Perhaps this is the reason for the 4-on-4? If they wanted to populate the battlefield with, say, 100s of soldiers, you likely couldn't get that many together without lag (let's see if MAG does it) and since many people only play within squads these days, perhaps they said, "Let's give the player what they primarily use, a 4-soldier squad," and let the AI handle the other untold numbers of soldiers. I mean, I only care if my squad-mates are human, since they can help me out better, and I don't really care if they guys on the other side of the map are real humans or not. They're just background noise/action at the point. But, then again, when it comes to my opponents, it can make a big difference in the way I play and think about the game. http://arstechnica.com/science/news/2009/02/humans...
I don't want to have to fight through dozens of bots just to frag another human player. So, in conclusion if they limited the number of on-line players for more large scale battles using bots, I don't mind them on my team (outside my squad). But the enemy AI better be good, to make up for the loss of being able to beat another human player, which feels infinitely better than beating a computer. But in the end, if the enemy AI is that good, then why didn't they just go for a L4D style of co-op, four against the CPU? Why have 4+(x)AIs VS 4+(x)AIs?
Still, I'm thinking of picking this up just for the single player experience anyway and if on-line is good, bonus.
EDIT: How come Amazon says this: Multiplayer options that include co-op gameplay as well as 16-player mutiplayer online via PlayStation Network. 4-on-4 is not 16....
For the console you have 4v4 multiplayer, each player will have control of 3 AI squad members, so that makes 32 soldiers on the field.
For PC its 16v16 multiplayer, which is divided into 4 squads a side (can have AI squad members).