Released in beta version two days ago on Windows 10, Forza Motorsport 6: Apex is the first game in the series to arrive on PC. If the game only supports Xbox controllers until the Anniversary update of Windows 10 coming this summer, the port is very good. Here are some videos in 1440p and 60 frames per second, along with 5.1 audio, but only by downloading, our stream being limited to 1080p60 and stereo sound.
Hardware used to capture these videos:
All comments (28)
what settings have you used?
Also, any chance Gamersyde could do some high quality direct comparision videos of the Xbox One and PC version?
I won't do comparison video, but compared to the Xbox One version, assets are the same, textures are better, you have real MSAA and AF, you can downsample, better shadow, more 3D grass :D
And 60 FPS everywhere, on Xbox One replays, intros, rain on the windshield and mirrors are in 30 FPS when you're not alone on the track.
There's some in my videos at start when all the cars are visible, but that's only because my GPU was overloaded, otherwise replays are very smooth.
Just a question: have you tried to go above 60fps?
It would be interesting if you could post a video of a higher framerate, even if with a few graphics settings down in quality or run at 1080p.
PS. Also a question to both you and Drift: do you guys plan on upgrading to the GTX 1080, GTX 1070 or GTX 1070 Sli?
There's some in my videos at start when all the cars are visible, but that's only because my GPU was overloaded, otherwise replays are very smooth.
I'm sure it will play even better latter on. I have to shake my head at Forza6's recommended requirements though. A near 5 Tflops GPU from AMD for 1080p 60fps at recommended settings. that's too much.
Just a question: have you tried to go above 60fps?
It would be interesting if you could post a video of a higher framerate, even if with a few graphics settings down in quality or run at 1080p.
PS. Also a question to both you and Drift: do you guys plan on upgrading to the GTX 1080, GTX 1070 or GTX 1070 Sli?
Recording a video at more than 60 FPS is hard, Mirillis Action offers a 120 FPS option, but games are very hard to record at such framerate, even if I can get locked 144 FPS while not recording.
I'll keep my 980 Ti until the 1080 Ti (by the en of the year or early next year), for now I don't need a 1070 or 1080, I don't play in 4K. I'll see how much faster they are but I think it should be around 20-30% faster than a stock 980 Ti, I have an OC one that I OCed a bit more ^^
Drift is waiting for the benchs (on may 17th) to chose one.
I'm sure it will play even better latter on. I have to shake my head at Forza6's recommended requirements though. A near 5 Tflops GPU from AMD for 1080p 60fps at recommended settings. that's too much.
If you get stutter during replays, it's most likely your 970 getting overloaded, you can try to lower the MSAA, but if it never happens during gameplay, just keep it as it is.
Also, you can turn on MFAA in the Nvidia Control Panel, it makes MSAA2x look like 4x with almost any cost, and 4x look like 8x. Note that this option is not available with SLI enabled (even if a game does not support SLI).
Got it, will do!
The performance though on Project Cars isn't too good. you have to go into it's settings to make it play at a solid 60 fps. If i remembered correctly the current gen did 30 fps for rainy conditions. not a very well optimized game compared to Forza 6.
loaded it up just now -
http://i.imgur.com/ACdqD99.png
I can run the game at 4K maxed out on a single overclocked 980 Ti (but some tracks have frame rate pacing issues, which is a known BETA issue which will be fixed) and the textures look exactly the same as the XO to me. The other improvements you mention seem to be true though.
Windows Store (UWP) games don't support SLI/Crossfire or uncapped V-Sync yet. But these issues are meant to be fixed this month with a Win 10 update (it's a DX12/Universal Windows Platform app problem).
DX12 and UWP are basically not fully finished yet.
I play in 4K (on a 1440p screen) with MSAA 2x, and I never get frame drops except when I look back when it's raining (too much water splatter alpha effects), if I set it to MSAA 4x I don't get 60 all the time, causing stutter, that may be what you encounter, I did not notice any frame pacing issue on any tracks.
Most textures are the same, but some are better, the car liveries for example, they are way better, mostly ingame.
On a 144 Hz screen UWP apps can go up to 144 FPS if the engine allows it (Gears of War can), and in some games GSync works quite well (Gears, Quantum Break). Vsync being forced is not a problem in this case, only for those who prefer tearing.
"Turn 10 Studios has nailed the cockpit rain effects that look almost as good as those of Driveclub. Moreover, Forza Motorsport 6: APEX also runs a lot better than Project CARS, so that’s another thing to consider when comparing these two games."
http://www.dsogaming.com/pc-performance-analyses/f...
So that's a second opinion for you, Forza 6 runs much better than project cars on pc. it also has a much better campaign mode too and photo mode as well over project cars.
pCARS looks better and runs at higher frame rates with SLI. Apex does not support multiple GPU's. Maybe Apex runs better with a single GPU, i haven't tried it, but i wouldn't be surprised if it ran better because it's a near identical console port that doesn't match pCARS' graphics.
Track textures are lower, car model polygon counts are lower, alpha effects (spray on wet tracks) are a lot less.
Forza Apex has better/more enjoyable handling (although not quite as realistic) but overall pCARS is the better game because Apex is not the full Forza 6 game. A lot of content is missing. Which is why it's free.
I wasn't aware MS fixed the UWP V-Sync issue already. I remember MS saying it would be fixed around May, but i read that months ago.
The dropped/odd frames on some tracks is a bug though and Turn 10 are aware of it, so all tracks should run smoothly in a future update.
For the dropped frames, I saw on NeoGAF that it may be caused by Nvidia's Shader Cache, it should be disabled either for the game's executable (through Nvidia Inspector) or globally (through the Nvidia control panel).
The cause are the realtime reflections' cubemaps, created only with external cams, as I play mostly with the hood cam, I did not get those stutters, and now that I disabled Shader Cache for Forza 6 Apex, I don't get it with external cams.
If it still happens, you can lower the global dynamic quality to low, keeping everything else to high or ultra with customized settings, it will just disable realtime reflections and thus no more stutter.