First 10 minutes
PC
Xbox 360
PS3
Back when the first Metro game was released, a lot of people complained about its clunky controls and its linear structure but as for me, I was mesmerized by its atmosphere and except for one frustrating and crazy sequence towards the end, I had a total blast with it. Needless to say I was really excited to receive my review copy of the PC version of Metro: Last Light last week. To find out Gamersyde's verdict and enjoy our numerous 1080p/60fps videos, you know what to do.
Verdict
Once you accept the fact that Metro: Last Light is a straightforward first person shooter, that it does not intend to replace Stalker in the hearts of gamers, you realize it is quite an awesome experience. With much improved gameplay mechanics and superb atmosphere, the 12/13 hours we took to complete the normal mode were excellent. Gorgeous looking to say the least, this sequel also benefits from solid shooting mechanics and enjoyable stealth sequences. Sure, there are still a few oddities in terms of AI but overall it does its job and it's not worse than in other AAA productions anyway. Stealth sequences are now pleasant to play, with the possibility to switch off the lights to remain in the shadows and Artyom's stealth meter always gives the player feedback, which makes the game a lot less frustrating than the previous episode. Last Light also has a lot of variety to offer, with much more sequences taking place outside, and rest assured you'll live quite a few memorable moments up there. Story-wise, it may not be as mind-blowing as in BioShock Infinite for example, but it keeps the player involved and I'm pretty sure some scenes will get to you. Quite honestly, this second opus is everything the first one should have been, with better graphics and even more atmospheric scenes. So if you liked Metro 2033, there is no way you can miss this one. An American colleague of ours even told us the console version looked really good too and was locked at 30 fps with no frame drops to be seen. So, hyped yet?
Note:
All the screenshots and most videos you see here were captured with the following PC:
- Intel Core i5, OC 3.32 Ghz, 8 Go RAM, Windows 7 64, Nvidia Geforce GTX 670 Gainward OC.
Very High, SSAA OFF, Tesselation OFF, Advanced PhysX OFF
The videos entitled Introduction, Stealth (1/2) and Action were captured with Miguel's killer rig:
- Intel i7 2700K @ 4.7 GHz, 16 Go DDR3 1600 MHz, 2x NVidia GTX 680 SLI.
Very High, SSAA Off, Tessaltion Very High, Advanced PhysX ON.
All comments (31)
E: Ugh, uncanny valley...
And to think there's guys complaining about the DOA girls LOL
"We put the question to Huw Beynon, global brand manager at Metro: Last Light’s publisher, Koch Media, who explains why it was segregated out as a pre-order bonus."
“Game makers and publishers now live in a world where offering game content as a pre-order exclusive is a requirement by retail, and Ranger Mode seemed like the best choice since it was a mode for hardcore fans who would most likely pre-order the game, or purchase it at launch in any case,” he says. “We rejected requests to make story content or additional missions exclusive. We also rejected requests to make this a timed exclusive.”
So from that you can see that they even had the option of making it simply a timed exclusive, say two months or something and then we all get Ranger mode for free, but no thet "rejected" that, and then he says that as if it's a good thing? Shame on them.
If they really cared about their community they would have made it available as a delayed option so that the retailer get their pre-order exclusive.
Eeeeek!
=P 400 series series is forgotten, but may still show myself))
And that is charging the customer 5 dollars to -unlock the Hard Mode-.
That is penalizing the player, and that is not the way. Not the way.
Almost everyone is against the DLC, and the increasing priced abusive release date content. It is ruining the industry of gaming, certainly and show the decadence of the game developers.
We have to reward those companies that don't do that, and put love to the game. And make similar dlc's that are worth of playing like the GTA expansions.
I will be in expectation of GTAV and its policy about the DLC's. To see if they are up to the challenge and continue making complete good games and expansions that are worth it!