Not everyone may have enjoyed Ghost of Tsushima as much as we did but we will stand our ground: Sucker Punch's new title is the proof that open world games can be built in a more organic way without forcing overwhelming content onto us. To finish our coverage of the last PS4 exclusive of the generation, we have a bunch of thematic videos to share with you as well as a nice series of homemade screenshots. Enjoy!
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Also, you talk about weightless bodies, but physics have come a long way recently. I just finished my second play through of TLOU2, and never once had an issue. The bodies are fully interactive and yet also maintain realistic weight and prevent weird clipping issues. It just seems odd with as cutting edge as sucker punch are as a studio, that they are the only major studio not using physics in 2020. I remember this feeling odd in infamous second son as well. Hopefully by next gen they start to implement modern physics with their brilliant visuals for the full package.