The Unfinished Swan will be released on PSN exclusively on October 24, but we were lucky to be sent a code to try the game ourselves. Most like journey and Flower, this really is some new concept you will want to try, provided you don't mind its short length - about 5 hours or so, with no real replay value, unless you like collecting balloons and unlocking trophies that is. The game is very atmospheric, putting you in the shoes of a young boy who is going to discover the strange universe of an egocentric king. In this imaginary world, exploration is at the core of gameplay and you will consecutively be a painter, a gardener, an architect and even a runner like in Mirror's Edge. A truly unique experience on PSN once again, we loved it and we're looking forward to knowing what you think of it when it comes out.
All comments (16)
Then i'll wait for the steam version and indie bundle, or that it gets whore dirty cheap.
Want to go in fresh, so won't watch the video but thanks for the overview, Driftwood
i'll no doubt pick it up whenever it's out in the UK. got a few quid floating around in my digital wallet.
Devalues it a great deal, for me. And even more if the game mechanics are a bit choreish like these are, if your talking about a theme park game design when your curiosity is reinvegorated in visuals and gameplay trough, then it doesn't matter that much.
Another good example is Limbo. More than 5 bucks for that is a rip-off. Not all the game is as consistent in its shortness. You do the same thing the whole time, even if the puzzles are the evolving part. No replay value.
People forget that Indie isn't a special label for... ahem, special people that can't. They are for a talented bunch, that outdoes a whole team full of green in all aspects, scope, features even if a bit of production value is amiss (hardly in these last years, limbo, Vessel, Rochard and so many are breathtaking in visuals) it brings new stuff you wouldn't find in a sequel driven industry. So stop cheering for short and boring games with the "you have to give them the indie pass card".
Devalues it a great deal, for me. And even more if the game mechanics are a bit choreish like these are, if your talking about a theme park game design when your curiosity is reinvegorated in visuals and gameplay trough, then it doesn't matter that much.
Do you want 30 hours if it's full of boredom like RE 6, or do you want a shorter experience with no filler? There's no objective reasoning that this many hours caused me this much enjoyment, it's more how the story or gameplay was developed to its full potential.
Is this now a move only game? or did i hear it plays better with move?
Devalues it a great deal, for me. And even more if the game mechanics are a bit choreish like these are, if your talking about a theme park game design when your curiosity is reinvegorated in visuals and gameplay trough, then it doesn't matter that much.
Another good example is Limbo. More than 5 bucks for that is a rip-off. Not all the game is as consistent in its shortness. You do the same thing the whole time, even if the puzzles are the evolving part. No replay value.
People forget that Indie isn't a special label for... ahem, special people that can't. They are for a talented bunch, that outdoes a whole team full of green in all aspects, scope, features even if a bit of production value is amiss (hardly in these last years, limbo, Vessel, Rochard and so many are breathtaking in visuals) it brings new stuff you wouldn't find in a sequel driven industry. So stop cheering for short and boring games with the "you have to give them the indie pass card".
It's DLC that just takes the fucking piss big time, I have no words to describe how much it pisses me off that stuff that used to be on the disc is now doled out piecemeal for often the price of one of these complete indie titles.
It's DLC that just takes the fucking piss big time, I have no words to describe how much it pisses me off that stuff that used to be on the disc is now doled out piecemeal for often the price of one of these complete indie titles.
If this costed 3 dollars like that psn tech demo, I wouldn't had a problem b/c that was never intended to pass for a game, but this is.
DLC is your problem, from all games I played that ardevtised DLC as DLC nd not real expansions to the game, they hardly afected the main game scheme, and hardly you miss anything by not playing. The fact you pay for DLC and say its bad, is just your own goofin' yourself.
Then i'll wait for the steam version and indie bundle, or that it gets whore dirty cheap.
Payday heist was released on steam and there are 1-2 may be rare games that they did. But it is pretty rare.
Content length is not subjective when it is in terms of content deemed to be viewable by an average video gamer. Why? Because the argument of someone finishing it faster than another person doesn't take into account game pacing or the average that it's based upon. And this would be like saying, "well, since my kid-brother is 4 and it took him 90 days to get this far, it is worth just as much, and is just as fulfilling as that game which takes you 90 days to beat but me 180." No, it's not. The time a game takes to get through is based on an average. If you're slower than the average, than you're not the average. And below average gaming has nothing to do with the average time based on content.
So, what this means is, I hate you all.
And most of you eat too much for breakfast. If the game is only 2-3 hours long, it isn't worth as much, nor will it have as much content as a game deemed 20 hours long by the average. The only thing that is subjective is how easily satisfied you are, and whether or not you know the difference between right amount of content for a games length, or not.