About the game
- Batman: Arkham City
- PC, X360, PS3
- Published by Warner Bros. Int...
- Developed by Rocksteady Studios
- French release: Available
- US release: Available
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Page 1 2 >>Open world, just like you see it in the movies.
You get to hover around the city, navigate a big city, use the grapple alot, be a pure dark hero scouting the area from above before you reign down on enemies and take them out.
I do wish they could have implemented like a flying scene, bike or a car scene, would be great.
The way I see it, this is like Infamous + Assassins Creed.
Batman controls very smoothly from hovering to landing to grapple zips, combat is great.
Like in Assassins Creed you hold a button to run and the character will do all the climbing and vaulting automatically and the open city is pretty much like Infamous (but much better IMO because you dont have to climb in slow paced to get somewhere).
Anyways, I love everything I am seeing here, all I need is Robin DLC to finish it off with.
If you seen the trailer of his gameplay then you know he looks awesome and his combat style is damn cool.
I do wish they could have implemented like a flying scene, bike or a car scene, would be great.
lol
I want Rocksteady's version of Robin, or else I wouldnt care at all.
If you seen the trailer of his gameplay then you know he looks awesome and his combat style is damn cool.
but at the end of the day he's still robin and he's still a challenge room only character (probably for the best)
But Rocksteady said they wanted to reboot Robin to their version to their game, he is more mysterious, more darker vibe and his combat skill would be very acrobatic and fluid.
I do wish they could have implemented like a flying scene, bike or a car scene, would be great.
I don't think is a great idea. Bike/car scene would be quite clunky with UE3, pretty sure that's the reason Rocksteady didn't have one.
I don't see how the engine would pose an issue. Gears handles its vehicular scenes just fine.
I'm glad they get rid of them in 3.
Dont blame the engine, blame the developers who cant make a good vehicle gameplay and controls, thats has nothing to do with the engine.
Is there any UE3 game with good vehicle sections? Just curious.
Have you even played Gears 3? as there is a vehicle section and it played just fine.
I don't think is a great idea. Bike/car scene would be quite clunky with UE3, pretty sure that's the reason Rocksteady didn't have one.
Is there any UE3 game with good vehicle sections? Just curious.
The Wheelman. it a godamn, awful car game.
fixed for ya
who tf cares, it's properly done and in no way "clunky". so your point is moot... or you rather prefer a greatly animated "cutscene" with quick time event, if that is your view of being "not awful".
People that want decent games probably? Not everyone want to play every bullcrap. Yes, played the demo and the cars controls, phisics were really bad. Properly done? lol I'll stop now.
Sorry to disappoint you, but i hate qte's. :/
''who tf cares''?
People that want decent games probably? Not everyone want to play every bullcrap. Yes, played the demo and the cars controls, phisics were really bad. Properly done? lol I'll stop now.
Sorry to disappoint you, but i hate qte's. :/
This. Wheelman was terrible. It controlled horribly. I'd say "clunky" would be a very fitting description tbh.
That game is worse than Uncharted 2 man, so awfull.