If you are looking for a successor to F-Zero or WipeOut, your dream has finally come true with FAST Racing Neo on Wii U. If you are not yet convinced, you can see the game as it is in our HQ videos just after the click. The game will be sold at the affordable price of 14.99€/14.99$, and we really recommend it if you like speed and racing.
All comments (14)
I hope this game comes to PS4 one day.
http://store.steampowered.com/app/389670/
;)
The only thing I was not expecting is the low resolution, it looks 640x480 to me with no AA.
F-Zero GX while it got rave reviews sold very poorly on GameCube and there where whiny bithces claiming it was hard...CoD generation...
Wipeout devs did state that it wasn't easy to make Wipeout on PS3 because they were targetting 1080p and online network mode and during the first couple years of PS3 being launched, the console was losing money...had Sony been making a profit they would have funded further Wipeout sequels instead of the remake.
Either way, you can go to SteamSpy ( http://steamspy.com/ ) and select a game to see how many people bought it on Steam - i.e.: Fallout 4 is owned by over 2.2 million Steam users (after 1 month), Grand Theft Auto V is owned by over 3.5 million, and The Elder Scrools V: Skyrim is owned by over 9.8 million.
Then you have GOG, Origin, Uplay, etc of other services like Steam. The reason so many ex-console only developers started porting games to PC is because they sell well enough to justify the cost.
To give a more detailed example: Fallout 4's 2.2 million of sales on Steam, which taking out the 30% cut that Valve gets for providing the Steam service/platform, equates to $42 per sale (out of every $60 sale) that goes straight to Bethesda - which is both the developer and publisher of the game. That's $92.4 million in revenue from Steam sales in 1 month!
A very impressive number that will only grow as time passes by and new DLCs are released, and while it will also get a reduced price as time passes, even if the subsequent 2 million sales are made at a 50% discount - $30, of which $21 will go to Bethesda - that's still an additional $42 million in revenue.
Which is the return of a very large part of Fallout 4's development and marketing costs - from 1/2 to 1/5, depending on how much it cost to develop and market it. I estimate this based on The Elder Scrools V: Skyrim, which took 3 years and a half to be developed and had a budget of around $80-100 million (development and marketing).
And the fact that Bethesda rarely hires external help, they almost exclusively only use their own employees, which is why their games tend to take longer to be developed. Todd Howard explains this in some interviews after E3 2015, where he says that Bethesda hasn't expanded from those 120 or so employees from a decade ago and that the people who worked on Fallout 3, also worked on Skyrim and on Fallout 4.
Of course, this doesn't mean that a niche indie game like this will sell as well as a Fallout, GTA or TES game, but I'm sure that to small indie developers each sale counts, and making it available on PC (as well as PS3, PS4, X360, XBO) has the potential to make them far more money with the PC version's sales than it will cost them to port it to PC.