To say that the development of Metal Gear Rising: Revengeance was chaotic is quite an understatement. The game is finally here and our reviewer on the French side really liked it despite its stupidly difficult final boss. We should have some PS3 footage in the upcoming days, but today, here are a few gameplay videos of the 360 version. Enjoy!
All comments (17)
About the game,not sure what to make out of it..heard so much mixed stuff !
But still want to give it a try !
Great animations and cutscenes though.
It is not as masterfull as Bayonetta 360 but on the 2 playtrough the jewel begins to shine. Music Metal score and the speed really make it hard for me to sleep after a session cause i am so hyped that i cant get my head to stop and rest :) For me thats a good sign.
Can you super jump from one place to another? can you wallrun like a ninja? can you block a huge mech attack when on ground? can you super leap in the air in gameplay and then make a huge slash and cut the mech in half? Can you do acrobatical dodges?
You will never be that overpowered in the game, its a big middle finger to us once we get to control Raiden after a big exagerated cutscene like those.
It's just so much fun to slide tackle a group of enemies (queue the bowling sound effect) and dice them up choppa' style with blade mode, gobble up a repair unit from one of your stir fry, then tap dance across one of the cow/gorilla mechs.
If you get the hang of how to parry and counter, you see a very, very different Raiden than just running around button mashing.
And no he cant do any of those things you are mentioning since i seen full walkthrough. The wall run he does is just in setpiece interactive not in regular combat like they showed years ago in demos since they removed it.
And yes the game is a button masher with zero depth to the combat only the staff is worth mentioning as a useful weapon, it has no strict combo movelist nor useful iconic moves. You keep mashing randomly until you weaken them enough to finish with a boring Blade Mode finisher.
Also i did get the hang of parry system on my second playthrough on the demo, when i played the full game yesterday it was walk in the park. But parry system is broken since its inconsistent, and the "dodge" is really no a dodge in traditional since, especially when you got to press 3 buttons at once to do it, even that its not precise.
PS. parry IS counter, there isnt two things.
Only thing i love Raiden do was ninja run and use the sword infront of him to counter the enemy bullets, thats awesome.
When I say parry and counter, you parry the enemy attack, knocking them off balance then there's an opening for you to daze/blade mode/sweep/ etc. Fighting wolf you could just parry his divebomb, slide tackle to overhead sweep to daze him, then proceed to wail on him. You just have to learn your timing. Using the directional changing combos you can almost keep him parried from every angle.
The ninja run you CANT run on walls anytime you want, it looks quirky when he tries to jump above stuff. Only thing looks good is when Raiden is sliding below stuff and using the sword to block the bullets infront of him (that will never get boring to see, my favorite thing in the game).
Yes you can fight metal gear, but I mean in the game Raiden is doing super jumps and cutting them in half in cutscenes, yet in gameplay all he is doing is just block and you gotta constantly attack until the game tells you to press forward and RT to go into a pre-determed QTE cutscene just so you can use Blade Mode AGAIN to cut it off. Everything ends with a Blade mode, you are being forced to do it one way or the other. it is such a gimmick that you can finish it with one slice, but since its "cool to slice" people keep button mashing to cut alot that looks like soe Star Wars lightsbaer swinging when doing it lol
Yes you can cut the missiles but again, in Blade mode, something I find annoying and a flowbreaker of the combat...but thats all they are demoing for this, Blade mode system with the same outcome.
The game lacks combos, there isnt a "whole list". I seen the full list of the skills, I even used all of them in the demo and hoping for proper ones in the full game...none of them is iconic nor useful. You just button mash and see flashy moves, the combat is freeform, its not in a technical level that games like Bayonetta and Ninja Gaiden is doing were you see more useful moves instantly.
Even in Ninja Gaiden there is more sword moves when you get True Dragon Sword. Moves that actually can easily annihilate enemies, in this game there is none of it.
On top of that you can add the new combos on top of the regular one anytime you want, and when Ryu gets a new sword (such as kiteitsu he changes his fighting style to fit the sword rather than copying all the moves from the old one).
The combos Raiden use is just random sweeping attacks that looks flashy, but if you look at it indepth, its nothing special at all nor not something other games havent done thats why it looks "omg awesome", because of the exageration to the animations.
Look at Ninja Gaiden for example. You can throw enemies, jump on heads, throw shuriken to stun them, you can use projectiles like shuriken, bow or ninpo anytime quickly without delay and ake them flow in the combat system, pull a flying swallow, land, charge quickly in 1 second and then go into Ultimate Technique attack...which is by far the most badass moves that outbeats anything Raiden does in Rising (gameplay not cutscenes).
I understand how parry and counter works.
You parry the enemy, you can either go into quick Blade mode and slice them (which one slice is enough to kill them) or just press Y+B and Raiden just do a quick cinematic move which again, ends with you going into Blade Mode.
Even if you dont want to go in blade mode, you are forced to, if you dont slash the slow motion time breaks the flow for a few seconds just so the game can cancel it.
For me the game has nothing worth mentioning other that exagerated cutscenes and flashy moves and having Metal Gear and Raiden slapped all over it, it has zero depth to the combat and weapons while other games before it has gone beyond it without gimmicky stuff that people are easily fooled by them.
So yeah, I have studied it pretty well during my time with the full game and demo to not be easily fooled by its flashyness.
But if you enjoy it than more power to you, I just dont see it being such a "masterpiece" everyone is raving about, its average at best".