Xbox 360

Let's be done with Project Gotham Racing 3 for now with this very sunny video of New York. My camcorder overexposed the image a bit, but not that much. The sunlight in the cockpit view can make things quite difficult to see.

Video gallery

  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
  • PGR3: Daylight New York video - Video gallery
j0k3r
j0k3r
Commented on 2005-10-19 15:49:31
WoW Nice! Got Enough Footage To Do Me Till Release!! :D w00t Good Job BlimBlim!!
In reply to
Se777eN
Se777eN
Commented on 2005-10-19 15:58:15
Awsome
In reply to
Styx
Styx
Commented on 2005-10-19 16:07:29
One word. Beautiful.
In reply to
LemonJelly
LemonJelly
Commented on 2005-10-19 16:07:39
Looking great. I know the footage is slightly over exposed but I love the blinding sun effects when you come out of the shadows - very cool
In reply to
McErono
McErono
Commented on 2005-10-19 16:18:48
Yeah everything is nice and beautiful but my concern is about something else:

Does PGR3 make use of any ForceFeedback and has anyone ever seen a steering wheel for the 360?

I mean, I wont have to play such a great racegame with a silly pad in my hands!

other things:

the AF of the X360 doesn't look that good, textures like the tarmac are washed out after a few meters (same in kameo) and I still haven't seen any screenshot with AA enabled! I see it coming, the developers are using motion blur, HDR and stuff and are not able to use AA at the same time just like on a PC. I hate jaggies and 1280x720 is not a high enough resolution if there's no AA applied.
In reply to
BlimBlim - Tyrannosaurus
BlimBlim
Commented on 2005-10-19 16:21:48 In reply to McErono
Posted by McErono
Yeah everything is nice and beautiful but my concern is about something else:

Does PGR3 make use of any ForceFeedback and has anyone ever seen a steering wheel for the 360?

I mean, I wont have to play such a great racegame with a silly pad in my hands!
I asked the Bizarre guys at the Tokyo Game Show. If a FF wheel is available for Xbox 360 (and I've been told yesterday there will be one), they will update the game via Xbox Live to support it.
In reply to
Dre_realla
Dre_realla
Commented on 2005-10-19 17:04:58 In reply to BlimBlim
Posted by BlimBlim
I asked the Bizarre guys at the Tokyo Game Show. If a FF wheel is available for Xbox 360 (and I've been told yesterday there will be one), they will update the game via Xbox Live to support it.
Best news yet, Thanks
In reply to
gearhead
gearhead
Commented on 2005-10-19 17:10:13 In reply to BlimBlim
Definetly great news, I just wonder who is going to make it?
In reply to
Nossy
Nossy
Commented on 2005-10-19 17:26:31
Umm I believe there is 4x AA.
In reply to
Nossy
Nossy
Commented on 2005-10-19 17:39:13
In reply to
xboxlive
xboxlive
Commented on 2005-10-19 17:41:24
I just found my must have title..
In reply to
Manager - Shemale
Manager
Commented on 2005-10-19 17:41:26
Blim's driving is a mystery. He can take a corner like a true master, and then slide over and go right in the wall in the next corner. I'm sure looking forward to some PGR3 live sessions. ;)
In reply to
judge_john
judge_john
Commented on 2005-10-19 17:41:53
I’m just loving that Ferrari, great model! what’s the fastest car in the game?
In reply to
Gamefan1980
Gamefan1980
Commented on 2005-10-19 18:00:25 In reply to McErono
Posted by McErono
I hate jaggies and 1280x720 is not a high enough resolution if there's no AA applied.
That is high enough without AA applied. In contrast, many PC gamers are still playing in 1024x768 with 2x or 4x AA. Also, we need to remember this is a launch title. Expect to see amazing things in the 4 to 5 year life cycle.
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2005-10-19 18:10:10
Nice! Didn't think you were going to hook us up with NYC videos--yay. I completely agree that 1280x720 is not high enough resolution to ditch AA at..hell, aliasing is noticable at considerably higher resolutions, even beyond 1080p. It is however way more aparent in screenshots than it is in motion..I'm a little dissapointed that we have to trade AA for HDR, motion blur, or DOF in some cases--for some applications AA becomes rather important to image quality.

:)
In reply to
nickworks
nickworks
Commented on 2005-10-19 18:32:04
MMhh...videos filmed with camcorder look better than real-ingame-onscreen-footage.. sorry...but on screen the colors are too strong...
In reply to
toelessfoot
toelessfoot
Commented on 2005-10-19 18:50:51
Wow that bridge must have quite a few polys
In reply to
Acert93 - Mr. Bad Cop
Acert93
Commented on 2005-10-19 18:52:50 In reply to McErono
Posted by McErono
I see it coming, the developers are using motion blur, HDR and stuff and are not able to use AA at the same time just like on a PC.
Yet they are able to use AA and HDR (FP10/FP16 blending). The issue is multifold. One being the demos are non-final builds. The second, and closely related, is the crunch devs are on (unable to make fancy specialized builds that are well optimized) and the fact they got final beta hardware in Augest.

Also, this is not a problem on all PC hardware--only Nvidia hardware. ATI's X1000 series can perform FP16 blending and AA at the same time. The issue is software at the moment (similar to the issue the 360 is facing).

Like all launches even the graphically excellent titles will suffer in many areas. The polish (and optimization) between year 1 games and year 3 games is immense.
In reply to
Prez
Prez
Commented on 2005-10-19 19:42:37
this game is awesome. i love the bridge...this is the brooklyn bridge, isnt it?
In reply to
Infinium
Infinium
Commented on 2005-10-19 20:06:56
hey blim can you confirm if theres gonna be 2 player replay? ogr2 and forza didnt have it and it totally sucked, so plz tell me you got an answer.
In reply to
ZeroEx
ZeroEx
Commented on 2005-10-19 20:09:42
Wow HDR in that game is so nice, makes the game look realistic and beautiful at the same time.

Are the Xbox 360 controller face buttons analogue? Anyone?
In reply to
Nossy
Nossy
Commented on 2005-10-19 21:21:45
I read in an article which interviews Itagaki, and they mention that the face buttons are digital, which is very very very diss-appointing. A step down in controller technologue. Perhaps the digital face buttons are to help conserve the wireless controller's battery life? Hopefully they release a version with analogue.
In reply to
spacemanjupiter
spacemanjupiter
Commented on 2005-10-19 22:24:08
Peronally i don't think analogue buttons are worth the trouble. They were poorly implemented in the xbox controller, and didn't make much difference in gameplay with most games.

I am really disappointed in the horrible texture pop-in in this game. I really thought it would be a thing of the past, but it is just as evident in this next generation. On the whole, i'm just not very impressed with next-gen.
In reply to
dumbdrumdude
dumbdrumdude
Commented on 2005-10-19 22:38:12
early build, thay have said that the low texture to high popup will be gone, theres a chance they have a version w/o that problem already.
In reply to
LEBATO - IS WRONG
LEBATO
Commented on 2005-10-20 01:42:13
BLIM!!!!!!

No sound? What's up with that, it's the Ferrari F50 GT!!!!!

Anyways, Blim. When using the in-car camera, can you look at any angle you want? Or just all the way left and right? Thanks!
In reply to
About the game
Platform
X360
Published by
Xbox Game Studios
Developed by
Bizarre Creations
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