Xbox 360

Bizarre kind of made a public apology for their previous statement saying that the cars are in 80.000 polygons. They are actually in around 96 000, and the McLaren F1 LM is in over 100.000! So, enjoy the true beauty of the McLaren F1 LM shown in these images.

4 images/wireframes

  • PGR3: Wireframe images - 4 images/wireframes
  • PGR3: Wireframe images - 4 images/wireframes
  • PGR3: Wireframe images - 4 images/wireframes
  • PGR3: Wireframe images - 4 images/wireframes
Styx
Styx
Commented on 2005-10-13 17:36:18
Impressive!
In reply to
INDIGO
INDIGO
Commented on 2005-10-13 17:37:30
I love it when they release screen-caps of their modeling software. Awesome stuff.
In reply to
bishop76
bishop76
Commented on 2005-10-13 17:37:42
Incredible!!!! and this is a launch game.....i wonder how many polygons we'll see in forza 2!! :)
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2005-10-13 17:38:02
Me too, this stuff gets me off..love seeing those wireframes. Bizarre uses XSI, interesting--It's been forever since I've even seen a copy of Softimage--I'd love to try the new one.

Fun fact: Microsoft owned SoftImage from '94-'98, until Avid aquired the company from them--it's one of the few acquisitions that MS has split from.
In reply to
Goat
Goat
Commented on 2005-10-13 17:45:10 In reply to GriftGFX
Posted by GriftGFX
Me too, this stuff gets me off..love seeing those wireframes. Bizarre uses XSI, interesting--It's been forever since I've even seen a copy of Softimage--I'd love to try the new one.
It's never too late to give it a try! Softimage just released XSI 5.0 and you can try a 30-day trial for free: http://www.softimage.com/products/xsi/v5/foundatio...
I believe it also includes PDF and HTML documentation so you'll have all you need to learn ;)
In reply to
INDIGO
INDIGO
Commented on 2005-10-13 17:47:19
BTW, I think you might mean "apology" not "excuse"..?
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2005-10-13 17:49:19 In reply to Goat
Posted by Goat
It's never too late to give it a try! Softimage just released XSI 5.0 and you can try a 30-day trial for free: http://www.softimage.com/products/xsi/v5/foundatio...
I believe it also includes PDF and HTML documentation so you'll have all you need to learn ;)
Hey thanks for the tip, didn't realise they did free trials--downloading now :) Are you a 3D artist? Is XSI a good solution for people using 3D for non-animation purposes such as illustration and graphic design? I've switched around quite a bit trying different things, Max, Maya, Lightwave--currently for illustration purposes I find Lightwave to be a pretty enjoyable package, and the renderer is friggin amazing.
In reply to
futromurzyna
futromurzyna
Commented on 2005-10-13 17:50:56
WOOW
In reply to
XBox360Man77
XBox360Man77
Commented on 2005-10-13 17:53:25
Bizzare is leading the way to next-gen. I am so impressed by everything they show, if only the PDZ team would give us some things like this, and those super slick 3D screenshots.
In reply to
Goat
Goat
Commented on 2005-10-13 17:58:15 In reply to GriftGFX
Posted by GriftGFX
Hey thanks for the tip, didn't realise they did free trials--downloading now :) Are you a 3D artist? Is XSI a good solution for people using 3D for non-animation purposes such as illustration and graphic design? I've switched around quite a bit trying different things, Max, Maya, Lightwave--currently for illustration purposes I find Lightwave to be a pretty enjoyable package, and the renderer is friggin amazing.
Yup I'm a 3D artist and yeah XSI is quite a good solution. Although it has excellent animation tools you'll find the other toolsets are just as good. There are certain limitations that might make you go "wtf?" at times but its workflow can't be matched IMO. The renderer is superb (a native integration of mentalray) and via the rendertree (sort of like the shade network in maya) you have access to pretty much everything you want in terms of shading. Then there's the render region (press Q and draw a square box on any viewport, and it renders instantly) and other innovations that are amazing to work with. I could go on and on as you can see, but its def a great package :)
In reply to
GriftGFX - He can also<br>ban your ass!
GriftGFX
Commented on 2005-10-13 18:07:23 In reply to Goat
Posted by Goat
Yup I'm a 3D artist and yeah XSI is quite a good solution. Although it has excellent animation tools you'll find the other toolsets are just as good. There are certain limitations that might make you go "wtf?" at times but its workflow can't be matched IMO. The renderer is superb (a native integration of mentalray) and via the rendertree (sort of like the shade network in maya) you have access to pretty much everything you want in terms of shading. Then there's the render region (press Q and draw a square box on any viewport, and it renders instantly) and other innovations that are amazing to work with. I could go on and on as you can see, but its def a great package :)
Excellent, my DL has 10 minutes left :) I'll probably wait til later this evening to check it out, I've been doing primarly 2D work for the last year or so--but I've never lost interest in modeling--been doing it on the side for quite some time..even considered doing 3D animation in school but I wound up going through the Graphic Design program instead--still no reason to give up on 3D though, I find it to be a terribly useful illustration tool, 3D for 2D if you will..

I'd also like to get into game modeling a bit, but I'm not exactly sure where to start--my experience hasn't been with dealing with polygon budgets..I'd love to get some people together to work on a HL2 of BF2 mod or something--it'd be good, fun practice.
In reply to
DubC
DubC
Commented on 2005-10-13 18:15:38
Blim... you misquoted them... They said the average is actually 96,000 polygons, as some go as high as 105,000!!
In reply to
Goat
Goat
Commented on 2005-10-13 18:28:08
Yeah modding is definitely a great way to experiment with game constraints like polygon budget and texture memory. HL2 was developed using XSI for the characters and creatures, Softimage have even created a version of XSI called the modtool (I think) which allows you to export meshes to HL2. Might be a worth trying out :)
In reply to
BlimBlim - Tyrannosaurus
BlimBlim
Commented on 2005-10-13 18:34:12 In reply to DubC
Posted by DubC
Blim... you misquoted them... They said the average is actually 96,000 polygons, as some go as high as 105,000!!
It's not my news :D
In reply to
Manager - Shemale
Manager
Commented on 2005-10-13 18:34:19
INDIGO:
Yeah, sorry about that, was in a kind of a rush.

DubC:
Yeah, you're right. Damn, many errors.
In reply to
XBox360Man77
XBox360Man77
Commented on 2005-10-13 18:46:32
I cant believe Bizarre would lie to us like this...how long have they been hiding this from us I'm cancelling my pre-order, I didnt believe Kutaragi when he said Xbox 1.5, but now I know he was right allllll along.
In reply to
Scarface
Scarface
Commented on 2005-10-13 19:11:56 In reply to XBox360Man77
Posted by XBox360Man77
I cant believe Bizarre would lie to us like this...how long have they been hiding this from us I'm cancelling my pre-order, I didnt believe Kutaragi when he said Xbox 1.5, but now I know he was right allllll along.
What?!?
In reply to
judge_john
judge_john
Commented on 2005-10-13 19:23:24
i think he's taking the piss
In reply to
caco
caco
Commented on 2005-10-13 19:26:34 In reply to GriftGFX
Posted by GriftGFX
Excellent, my DL has 10 minutes left :) I'll probably wait til later this evening to check it out, I've been doing primarly 2D work for the last year or so--but I've never lost interest in modeling--been doing it on the side for quite some time..even considered doing 3D animation in school but I wound up going through the Graphic Design program instead--still no reason to give up on 3D though, I find it to be a terribly useful illustration tool, 3D for 2D if you will..

I'd also like to get into game modeling a bit, but I'm not exactly sure where to start--my experience hasn't been with dealing with polygon budgets..I'd love to get some people together to work on a HL2 of BF2 mod or something--it'd be good, fun practice.
I use XSI mainly for the Toon Shader, I'm sure you're aware that the Appleseed movie was made using this shader primarily. You can do some really creative things with it.

CaCo
In reply to
XBox360Man77
XBox360Man77
Commented on 2005-10-13 19:54:05 In reply to Scarface
Posted by Scarface
What?!?
Its called sarcasm...
In reply to
Goat
Goat
Commented on 2005-10-13 20:03:06 In reply to caco
Posted by caco
I use XSI mainly for the Toon Shader, I'm sure you're aware that the Appleseed movie was made using this shader primarily. You can do some really creative things with it.

CaCo
Indeed, it has to be one of the most (if not the most) powerful toon shader out there... Yep Appleseed is a good testament of the power of that shader :) In fact I'm working on a contract atm and I'm using it... pure bliss :)
In reply to
Rusky
Rusky
Commented on 2005-10-13 20:12:10
Amazing!!!!!!
In reply to
ZeroEx
ZeroEx
Commented on 2005-10-13 20:24:50
WOW!
I'm impressed at the level of detail.
In reply to
dissolvedanger
dissolvedanger
Commented on 2005-10-13 20:37:16
whats the most they could pull off on the first xbox???
In reply to
chewbacaattack
chewbacaattack
Commented on 2005-10-13 20:42:37
OMG im so pissed off, more polygons???? im not buying this game now....
::Sarcasm::
In reply to
About the game
Platform
X360
Published by
Xbox Game Studios
Developed by
Bizarre Creations
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