Microsoft released the TV-ad for Project Gotham Racing 3 we captured some days ago, in direct-feed quality. It's of course available in 30 sec and 60 sec versions, but the 30-version doesn't have anything the 60 don't.
Loakum Ugh….scratch that previous comment. The upcoming Game of Thrones video game is a F’in mobile phone game. Why can’t they came an open world GoT game, like Witcher 3 or God of War? (> 3 Months ago)
Loakum By FAR, the upcoming Game of Thrones King’s Road was the Game of the Show! It plays like God of War Ragnarok! :) (> 3 Months ago)
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (> 3 Months ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (> 3 Months ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (> 3 Months ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (> 3 Months ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)


















All comments (15)
Commented on 2005-11-12 13:11:38plaese dont speak about AA!
<http://interviews.teamxbox.com/xbox/1190/Xbox-360-...>
TX:In the specs, it is always mentioned 4X MSAA, but can developers choose a higher order anti-aliasing for their games?
Todd Holmdahl: The hardware supports up to 4X MSAA. However, developers can perform supersampling and hence render to a larger frame buffer as an alternative. This would be done in software. An important thing to understand is that most games end up turning anti-aliasing off due to the performance penalties from standard architectures. With Xbox 360 we designed the GPU from the ground up so that enabling anti-aliasing would not create any performance hit for developers.
Commented on 2005-11-12 13:22:08http://xbox360.ign.com/articles/666/666196p1.html
look realy good.
Commented on 2005-11-12 13:55:43 In reply to mehdino1plaese dont speak about AA!
<http://interviews.teamxbox.com/xbox/1190/Xbox-360-...>
TX:In the specs, it is always mentioned 4X MSAA, but can developers choose a higher order anti-aliasing for their games?
Todd Holmdahl: The hardware supports up to 4X MSAA. However, developers can perform supersampling and hence render to a larger frame buffer as an alternative. This would be done in software. An important thing to understand is that most games end up turning anti-aliasing off due to the performance penalties from standard architectures. With Xbox 360 we designed the GPU from the ground up so that enabling anti-aliasing would not create any performance hit for developers.
its all you frikkin comment about?
looks smooth as a button to me .
Commented on 2005-11-12 14:32:56http://www.planetxbox360.com/?view=article&article...
Commented on 2005-11-12 14:40:29
Commented on 2005-11-12 16:35:38 In reply to schoolhttp://www.planetxbox360.com/?view=article&article...
Now I'm guarenteed to get one on day one :) (i hope :P)
PGR3 TV ad looks great, can't wait to see it on TV :)
Commented on 2005-11-12 17:36:04
Commented on 2005-11-12 19:48:49pre-ordered mine at GAME back in july so i should be okay i guess
Commented on 2005-11-12 21:02:53EDIT: OH yeah do you know if those rumors that the final build of this game is running at 1024x600 rather than 720p and only 2xaa rather than 4x?
Commented on 2005-11-12 21:11:33 In reply to airiox1280x720 with FSAA requires to use tile rendering, something that may have been difficult to implement for launch titles I guess.
Commented on 2005-11-13 02:01:25
Commented on 2005-11-13 05:21:06Also dosent xbox360 use MSAA (Multi Sample Antialiase) instead of FSAA (Full Scene Antialiasing). At least everything I read says 4x MSAA.
Commented on 2005-11-13 18:34:34
Commented on 2005-11-13 18:58:03Think of me as a prophet in that sense.
Commented on 2005-11-13 19:53:50 In reply to SimonM7Think of me as a prophet in that sense.
Prophet Simun...okay, its a launch title so maybe it has an excuse..i'll give you that. But if we see this happening oh lets say...a year or two from now, then there might be a little reason for concern.
But I really do think all racing games should run at 60fps...