The Horizon: Zero Dawn demo shown at Paris Games Week is no different from the one we filmed in Tokyo a few weeks back, but Guerilla's game still deserves some Gamersyde coverage. That'll be all for Paris Games Week unfortunately, as we could not find anything new after briging you back so much footage from E3, Gamescom and TGS. Kudos to guts_o who had never used the camera before yesterday and without whom you would have gotten no footage at all.
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For reference:
"One of the features appearing for the first time is the handling of 16-bit variables - it's possible to perform two 16-bit operations at a time instead of one 32-bit operation," he says, confirming what we learned during our visit to VooFoo Studios to check out Mantis Burn Racing. "In other words, at full floats, we have 4.2 teraflops. With half-floats, it's now double that, which is to say, 8.4 teraflops in 16-bit computation. This has the potential to radically increase performance"
All in all, it just comes as various somewhat shallow demos being shown, very "vertical slice don't deviate from the path or it breaks" that end in a cool at lest very nice and hard boss battle with the scorpion thinghy.
the explosion/stunned animation is horrible, they need to give naughty dog treatments to some of the girl animations, most of them she seems more robotic than the enemies.