More Paris Games Week game coverage with the Playstation 4 version of Tekken 7, running at 60 frames per second. In the following video, you'll see a series of 3 different fights.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
(And i haven't touch a Tekken since Tekken 6 in 2009...)
It's great that you are making videos of it though, i'm super pumped to get back in to Tekken with 7.
What did you think of the visuals? Do you think they are impressive being on Unreal 4 or do you think quite the opposite?
The visuals are quite good. Characters and background levels are well detailed. The only flaw to me are the character's faces (in-game), they look weird.
This would have been the main reason I thought they went with UE4, for quicker load times (obviously the multi-platform nature of the game is the main one though).
I can't wait for the game but those "Rage Art" moves are another thing bugging me. They are just MK/Street Fighter "cutscene" moves that slow down the flow of the fight. Not something I want in my Tekken game.
Thanks for the upload of this guts :)
Also how are the animations bad, or are you just trying to whine for the sake of it? I think Tekken has better animations than most other fighters, though it can ofc look a bit jerky at times due to cancels and such, but you can't have friggin euphoria type shit in a game that depends on frame perfect inputs. It'd ruin the game.
Maybe you should try actually playing a figher instead of slagging them off. And by that i mean spend time to learn the game instead of going online in ranked and spamming 10 hit combos.
Also how are the animations bad, or are you just trying to whine for the sake of it? I think Tekken has better animations than most other fighters, though it can ofc look a bit jerky at times due to cancels and such, but you can't have friggin euphoria type shit in a game that depends on frame perfect inputs. It'd ruin the game.
Maybe you should try actually playing a figher instead of slagging them off. And by that i mean spend time to learn the game instead of going online in ranked and spamming 10 hit combos.
Hell.. the last fighting game he found interesting was Tao Feng.
It's like going in a racing sim thread and complaining that there's too much driving in the game or something. Makes no sense :P
Guess i just wanted to point out that it was a load of bollocks :P
There has never been the kind of massive jump in Tekken, visually, that there was since the jump from PS1 to PS2. Then Tekken 4 pushed it even further with fully realised 3D environments and varying floor altitudes like steps and slopes which saw incredible animations when characters stances completely changed if either foot was higher up than the other on the ground. Unfortunately the hardcore Tekken fans hated that and it went back to flat grounds since.
Looks like animations from a PS3 game? Not sure what that insult is about. No other game has EVER surpassed the horse animations of Agro in Shadow of the Colossus to this very day and that was a PS2 game. The same could be said about anything in Uncharted 2. Tekken's animations have always been solid for their time. Its games like MK and their stiff robotic animations and boring shared animations across characters that I always disliked about that series but at least when I say it I explain why that is. I still don't mind checking out MK after the "GOTY" version releases and is a lot cheaper though.
The last thing, you talk like there is a new Tekken game annually or something. Its now been 7 years since Tekken 6, and 4 years since the spin off Tekken Tag 2. I love the work that Harada and the Tekken team put into these, especially the fact that the same Namco sound team have been doing the music almost 20 years since Tekken 3. Full price for a game that comes around every half a decade or so is hardly the worse thing in the world AND there is no bullcrap from Harada like forced, paid for, on disc DLC or anything like that, that you usually get from Capcom.
The game couldn't come sooner, can't wait :)
Edit: Just spent 10 minutes writing that and only realised after posting, Megido pretty much beat me to most of those points. ^_^