Here is on Gamersyde a direct feed version of the Paris Games Week gameplay demo of Horizon: Zero Dawn, this time commented by Senior Producer Mark Norris. The title is expected to launch in 2016.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (6 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (1 Week ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (1 Week ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (58)
Guerrilla Games had talked about those numbers in their livestream after E3, so many destructable parts, animations and etc.
I hope they nail the gameplay and story, very intrigued as to how modern civilization fell and who or what made those robots - specially why they decided to make them in the shape of dinosaurs.
This footage looks rougher than the E3 version, unless my eyes deceive me? Not that I'm super concerned as there is plenty of dev time between now and when it releases.
Now give me ground mount and flying mount footage and everything is golden.
*walks away with my dignity intact*
*walks away with my dignity intact*
I've done similar when recording demoscene productions (realtime graphics presentations) to videofiles where i can force it to render at a specific framerate, even if my computer wound't be able to actually run it in 30 or 60fps.
http://www.farbrausch.de/~fg/kkapture/
I've done similar when recording demoscene productions (realtime graphics presentations) to videofiles where i can force it to render at a specific framerate, even if my computer wound't be able to actually run it in 30 or 60fps.
http://www.farbrausch.de/~fg/kkapture/
Most devs work like this becasue it lets you both show off your game and keep developing it. Some devs though do work more linearly, where polish comes right at the end. Problem with that approach is you cant show off your game until it's pretty much done, becasue people complain it looks like shit. Only for it then release and look amazing. (Case in point evolution and driveclub/motorstorm)
If they did what you're suggesting, the framerate/pop-in would have been perfect at E3 reveal...But it wasn't.
What it comes down to is mostly publisher policies. Some demands getting demos done for specific happenings and at early stages of the development, while others are more relaxed and lets the developer wait to show the game till they are closer to release.
I think Sony mostly leaves Guerrilla Games to show of their games when they feel comfortable themselves, which is a good relationship. I can imagine how it must have been for them after that outsourced E3 Killzone 2 demo. :)
What it comes down to is mostly publisher policies. Some demands getting demos done for specific happenings and at early stages of the development, while others are more relaxed and lets the developer wait to show the game till they are closer to release.
I think Sony mostly leaves Guerrilla Games to show of their games when they feel comfortable themselves, which is a good relationship. I can imagine how it must have been for them after that outsourced E3 Killzone 2 demo. :)
I like seeing the progress personally. Sure it raises potential worries when folliage is popping up all over the place. But the same happened in killzone shadow fall, and then they added some amazing volumetric mist, and then the trees got increased LOD. It's a process. But people don't realise that. It's no wonder devs fake it. Show anything less and you're crucified.
This years game, Syndicate, they first showed an demo around E3, and the final game looks about the same.
From what i've seen of Syndicate, it's not as graphically stunning as Unity. Dunno about the framerate. My impression is that people were more angry about how Unity looks than Syndicate. So i think they did smarter this year.
I like seeing the progress personally. Sure it raises potential worries when folliage is popping up all over the place. But the same happened in killzone shadow fall, and then they added some amazing volumetric mist, and then the trees got increased LOD. It's a process. But people don't realise that. It's no wonder devs fake it. Show anything less and you're crucified.
now with more pop in and lower frame rate. some missing effects too! no ambient occlusion?!
so im not getting excited about this game till i see final gameplay before release
gameplay wise its a case of not knowing how it is till you get real reviews
now with more pop in and lower frame rate. some missing effects too! no ambient occlusion?!