Ubisoft released three images of the upcoming DLC of Prince of Persia, available on February 26 and named Epilogue. What remains to be seen is if it will be a real ending of the story, or just more teasing for an upcoming sequel?
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
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Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
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nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
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All comments (16)
I think a download like this should cost 800points max because the game sells for £15-£20 new
I loved the game and completed it 100%, can't wait for DLC
now i have to wait for nearly 1 month :(
MASSIVE spoilers ahead
I can't convince you if you didn't like it but the way I see it is this: Sure, you spent 12-15 hours-ish trying to heal the entire land and then you find out that Elika actually died! You then carry her all the way from the tree to the outside while the credits roll (that, I thought was so emotional) .... then only to discover that destroying what you spent the entire game healing is the only way to save her life again - I thought that was such a powerful way of ending the game especially that you are left to do the destroying after all the healing instead of throwing a cutscene at you - It just gives you the feeling that you are authoring the ending. (add to that all the Ahriman whispering + music which created and unbelievably sad atmosphere)
I Dont know if that's the intention of the developers but it's the way I felt which in my books means the developers did something right at least story wise.
You're free to disagree of course :) When it comes to me, STORY is a paramount factor in deciding the quality of a game even if gameplay/difficulty is poor which by all means are to some degree in this game, particularly the lack of challenge.
for me, it felt like the endings was created for sequels sake and nothing more. it was almost a "to be continued" but without the words coming up on screen like SC : double agent or RS: vegas.
it was a case of "if we dont re-release the darkness at the end of the game, we wont have a sequel" and as a result, we get that incredibly cop-outish ending. im sure given more thought they could have come up with an alternative....now i just feel that a sequel will consist of more of the same...including the exact same bosses...which is precisely what i DONT want.
to each his own i guess.
I've played it for a bit, and although it has it's charm, I just can't get into it. Mainly because of the 1v1 combat and lack of cool puzzle solving, platforming and exploration.
Will give it another shot someting, but I'd like to see them build up on the old formula and consider this as an incident...