Xbox

I've been lucky enough to be invited yesterday to a presentation of Rallisport Challenge 2. I've managed to play quite a bit of the game, so here are my first impressions.


First it's important to note that the build I played was not finalized, but it was a much more advanced version than the one IGN, Gamespot or even xboxworld.nl used for their preview. A lot of small changes have been done.

The first impression you get when playing the gae is quite incredible. Graphically the game is stunning. You do not get PGR2's level of details, but such a beautiful game running at 60 fps with a 4x FSAA is a proof of the talent of the developpers at DICE. I did not detect even one slowdown during my extensive play, even with 4 cars on screen and a lot of deformations.

All the tracks I've tried were beautiful, but some more than others. There is in particular, in England at down in Autumn. You drive in the middle of a forest, with a lake on your left. Everything was so detailed, with reflections on the transparent water, trees finely modeled and dead leaves flying as you pass. It's a sight to behold !

The cars are of course very detailed, and the deformations quite convincing. After a big accident my car went flying outside the road, loosing the hood, both doors, the bumpers and even once a wheel. The car performance is of course affected by the damage.

I've not been able to play the career mode, but what I saw convinced me that it would more interesting and less linear than the one in Rallisport 1.

Now for the most important part, the gameplay. The first few minutes I spent on the game were perplexing, even disaspointing. It was almost like in a V-Rally game (eg quite bad for me). But once you get used to how the weight shifts (more convincingly than in the first RSC) while braking/turning it's finally back to the incredible sensations of the first game, perhaps a bit more realistic than before. The speed sense is as incredible as before.

I could not play on xbox live, but we got to play linked games a lot with the small tournament Microsoft had organized. It worked of course perfectly, but I'm not sure 4 "solid" players on true rally tracks will be very popular on live considering how easy to push someone out of the track with such light cars at high speed. One track for exemple starts by a very long straight where cars will top 200 km/h. One small bump from an opponent sent me flying outside the road, with no chance to win anymore. I'm sure the "ghost" feature will be much more popular on such tracks.

I can't say much on the negative side of the game. I saw very few graphical problems except some polygon sorting on trees (to be corrected in the final build), the gameplay is great. The sound level in the room was too high to hear the engine sound so I can't comment on that. I'm convinced this game will be as good as expected, DICE sure knows how to make a great rally game !

Update : I see a lot of people are talking about what I say in the second paragraph of the preview. I can say for sure the game is antialiased, and on the LCD displays used in the showroom I could almost never see any aliasing, so I said it was FSAA 4x. I have no proof it's the case, so please do not spread such a rumor based on what I said only. There is antialising that's for sure, but 2x, 4x or even quincunx I can't guarantee.

About the game
Platform
XBOX
Published by
Xbox Game Studios
Developed by
DICE
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What's up?
  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)

  • CraCra

    CraCra Y a un souci sur les forums ? (8 Weeks ago)

  • nostradamus

    nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

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