To prepare the release of Project CARS, we ran a few tests on the PC version version during the week end. We started with two quick sessions on the Nordschleife and Cadwell Park (one lap each) and then tried to see how our "modest" overclocked i5 handled Brands Hatch and Watkins Glen with lots of AI and bad weather. We picked four weather slots in the option menu (thunderstorm, light rain, medium clouds and clear) that we used for all races, our position on the grid being different each time. We also chose the real driving aids, which basically means that every car we drove had the same asssists as its real life counterpart. That's why the Lotus 78 Cosworth gave us a hard time when using the clutch and accelerating right after. The videos were recorded with our Fanatec wheel (Porsche 911 Turbo S) and accelerated weather (which might explain the few bugs you'll see).
Graphics settings on Nordschleife and Cadwell:
DSR 1440p
MSAA
SMAA : high
Reflections : high
Environment map : high
Car detail : ultra
Track detail : ultra
Shadow detail : high
Motion blur : high
Rendered frame : 1
Detailed grass : ultra
Particle level : high
Particle density : ultra
Stretched headlights reflections : Yes
Graphics settins on Brands Hatch and Watkins Glen:
DSR 1440p
MSAA
SMAA : élevé
Reflections : élevé
Environment map : high
Car detail : ultra
Track detail : ultra
Shadow detail : high
Motion blur : high
Rendered frame : 1
Particle level : high
Particle density : high
Stretched headlights reflections : Yes
Brands Hatch 1: 25 AI and detailed grass set to high
Brands Hatch 2: 25 AI and detailed grass set to medium
Brands Hatch 3: 25 AI and detailed grass off
Brands Hatch 4: 20 AI and detailed grass set to ultra
Watins Glen
First race: 20 AI and detailed grass set to ultra
Second race: 42 AI and detailed grass set to high
All comments (32)
Just out of curiosity, why do you put motion blur on high? or on... for that matter.
As for the low to high settings, they don't decrease or increase the amount of blur in my experience, but adjust the quality of the effect.
AnthonM2: There's music in the menus, but not while you're driving or watching a replay.
Plus.. it's a sim. These cars don't have stereos ;)
The PS4 game's already getting streamed in the broadcast room...Not seen it with rain, night, and aload of cars yet, so don't know how the framerate holds up...but what I have seen looked pretty decent, with decent enough loading times. Will wait for the reviews.
Youd swear these days that visuals are all that matters to people when making their minds up to purchase a game or not. It's not even as if there's any real noticeable difference. The game looks amazing for what it is.
Does not matter where you go or what game people are talking about they'l always bring up DC up and they always tell you amazing Driveclub plays...I mean looks ;)
TBH I reckon graphics should be more important for sims than other genre's
And visuals are the only thing separating this generation from the last really so far...so you can't really blame gamers for placing more importance on them