Il aura fallu une bonne dose de patience et de débrouillardise aux joueurs Xbox One ayant acquis Project CARS à sa sortie. En effet, la faute à une gestion de la manette bien trop sensible, le jeu devenait quasi injouable sans passer par des réglages personnels ou la direction assistée. Un patch vient d'arriver aujourd'hui et dans la configuration 2 du pad, les sensations sont désormais telles que l'on pouvait les souhaiter au départ. La preuve avec ces quelques vidéos de gameplay capturées en manuel et aides réelles sur des circuits plutôt exigeants. Vous trouverez également le détail du patch à l'intérieur (en anglais). Précisons enfin qu'un nouveau correctif devrait apparaître la semaine prochaine et qu'il devrait mettre cette version One à quasi égalité avec sa consœur PS4 au niveau technique. De quoi patienter en attendant l'arrivée de DirectX 12 que le chef du studio Ian Bell annonce comme particulièrement bénéfique pour leur jeu sur la console de Microsoft.
Wheel Controllers:
* Fanatec wheels – Fixed the issue with steering jolts that some users experience.
Online:
* Fixed an occasional crash when advancing from Qualifying to Race.
* Fixed an occasional crash when returning from a race to the Race Central.
Time Trial:
* Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times.
Ghosts:
* Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events.
Tracks:
* Sakitto and Summerton variations - Corrected track info regarding number of turns and track length.
* Sakitto Sprint - Fixed a crash that would at times occur when using time acceleration.
* Cadwell variations - Fixed draw distance issues on various objects.
* Oschersleben variations - Fixed odd lights around track and colour issues with the horizon.
* Zolder - Fixed an issue where the player car would sometimes start in a closed garage.
AI:
* Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed.
Pitstops:
* Pitstop strategy will now use the actual bar value for tyre pressures.
* Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops.
* Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options.
Replays:
* Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration.
Driver Network Profile:
* Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings.
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