Monolith just sent us these two news videos of Project Origin, the first one showing the powered armor in action and commented by the game's designer, and the second one some quite detailed environments. Nice to see it's not just a F.E.A.R. with new levels!
All comments (18)
Game has some cool action going for it though, just don't like the slow-mo. I know it's part of this game, but I can't stand it. It's just way too overused in this game and the main issue I have with it is that in most situations...you're going to need it. It's barely optional.
There's actually a story connection to the slow-mo too though...
I like to just play through the campaign without too much hassle/annoyances. A la Half-Life. It's the lack of pacing that ruined the COD4 SP campaign for me. All too often you'd be hanging around killing enemies, just to have more and more and more (!) spawn on you. Absolutely horrible pacing (expecially when considering how awesome the MP pacing is).
Sadly it seems the game is being designed with the average console gamer in mind and not the original PC fanbase :(
environments are really upgraded. but i wonder series' signature particle effect with slo-mo does maintain its strength as the same before?
Yes, many console conversions of PC games have simplified interfaces and control schemes.. but I don't see how the inclusion of a mech somehow implies that it's "dumbed down" for the console audience. Hell, Call of Duty has inherited more from its console conversions than Project Origin will, and it's still the best new FPS on the platform (PC). It amazes me that people are still hung up on the environments--there are several FPS that didn't catch this much hell for their settings that took place in one single environment--give FEAR a damn break!
I expect this game to continue in the tradition of the first FEAR.. and only hope that they've enhanced the narrative quite a bit. The story in FEAR was excellent, but they made next to no attempt to actually tell that story to the player.
I'm hoping that your supernatural abilities are enhanced further than bullet time in this game, considering the revelations about your characters origin from the first. But either way, I expect this to be one of the premier action shooters on the PC this year, and I really am not bothered one bit by the premise of console co-development.
We like kick ass explosions on the PC too.. and who knows, maybe the inclusion of mechs will inspire Shogo 2. I can dream, right?
Fallout 3 is easily one of my most anticipated games this year.. but action FPS it is not.
On the subject of Shogo, I didn't really like the game, it was such a stereotypical Westerner design take on anime games. A weeaboo designed game if you know what that means. It really lacked the 'feel' I would have gotten if it was designed by actual Japanese. Take note, I'm not saying their games are 'better' at all, in fact I think Japan is trailing these days, but it certainly has a different design aesthetic.