Atari also unveiled three new images from Race Pro, to be released in January next year on Xbox 360.
Atari press release:
RACE Pro recreates a breathtaking reality giving gamers the ultimate racing simulation experience so that nothing gets closer to the action and thrill of professional car racing. RACE Pro provides unrivalled realism and deep immersion into the racing world through ultra realistic car models and official FIA championships and tracks.
RACE Pro offers a wealth of cars ranging from 200 to over 1000 horse power, as well as a host of championships including WTCC (World Touring Car Championship), Formula 3000 and Formula BMW. Gamers and racing fans alike will experience the thrill of racing these powerful cars on 13 real life tracks covering all continents, of which Macau, Porto and Pau are city tracks exclusive to RACE Pro, and US tracks Laguna Seca and Road America are brand new to SimBin fans.
PRODUCT FEATURES:
· Award-winning game developer SimBin: developed by renowned award-winning game developer SimBin, a leading creator of PC racing simulators, RACE Pro brings their expertise to Xbox 360 for the very first time;
· Unparalleled realistic physics: powered by Lizard, SimBin’s own physics engine, to recreate breathtaking reality for the ultimate racing simulation experience;
· Real life handling and sounds: unique degree of realism thanks to real life data and engine sounds recorded directly from actual race cars at the track;
· 350 ultra realistic car models: from 48 car manufacturers, including Aston Martin, Saleen, Audi and many more, with cars ranging from 200 to over 1000 horse power;
· Host of championships: including WTCC (World Touring Car Championship: one of the three official championships of the FIA), Formula 3000 and Formula BMW;
· Extensive multiplayer features: online play via Xbox Live® online game service and System Link support for up to 12 players, as well as an exclusive ‘hot seat’ mode.
All comments (14)
Same goes for the wall of tires, in picture one...
Ultri-high resolutions can only take you so far when the texture itself sucks, and when the texture is........well, a texture. In this day and age those tires on the sides are just downright unacceptable, along with the trees. They are using prehistoric techniques.
The sad part is that this game is for console gamers who have not played the PC games, because I frankly see ZERO reasons to play this when you have the PC game, and thus this game has failed from my point of view.
BTW, does anyone else like the fact they mention 350 cars? lol, that numbers is more like 80 at best.
The Xbox 360 isn't a console with unlimited power, it is more like low to medium PC spec by today's standards so there's no way you're going to have an ultra realistic simulation with amazing graphics too. There's plenty of games out there that can't even manage 720p resolutions, e.g. Call of Duty: World at War and Tomb Raider: Underground, and that's a decade old resolution by PC standards. There's only so much you can do with 512 MB of memory... ;)
Just look at Gran Turismo 5: Prologue for an example of how a game can go wrong when developers push the visuals at the expense of everything else... flucuating framerate that is poor on some tracks (i.e. the London one), screen tearing and weak AA all for having 1080p 60 fps visuals that few will ever see anyway... it doesn't even have any decent A.I. or damage modelling yet calls itself a "real driving simulation"! LOL
I'm confident that SimBin will deliver a great game. After all Forza 2 with its lacklustre visuals still managed to get great reviews and with good reason: it *was* a good game.