We are running a bit late but it took us a while to get our copy of the PC version of Rage, which is why we could not show you some 1080p footage before. In this 60 fps video, you will occasionally notice some texture pop-up, though the patch which was released made them more bearable. Unfortunately, textures are still terribly poor when you get close, which, for a PC game, is really disappointing. ID Software said a HD texture pack is on its way, so I guess we will have to be a bit more patient...
All comments (58)
You have completely missed the point of id tech 5. It's about the big picture, about flawless texture blending between models, about endless texture variation, and about incredibly high end radiosity lighting baked into the textures at 1:1 resolution. It also nicely gets around all the issues of making normal maps work well with pre-baked light maps.
Rage's tech is frankly an amazing idea paired the best art in the games industry. That the resolution isn't quite as high as other games up close is like complaining the mona lisa isn't as detailed up close as a digital photo of a hobo.
Step back, and take in the scene. No other game can match it.
You have completely missed the point of id tech 5. It's about the big picture, about flawless texture blending between models, about endless texture variation, and about incredibly high end radiosity lighting baked into the textures at 1:1 resolution. It also nicely gets around all the issues of making normal maps work well with pre-baked light maps.
awesome game.
I think it's a shame, no matter how great the game looks aside from that.
You have completely missed the point of id tech 5. It's about the big picture, about flawless texture blending between models, about endless texture variation, and about incredibly high end radiosity lighting baked into the textures at 1:1 resolution. It also nicely gets around all the issues of making normal maps work well with pre-baked light maps.
Rage's tech is frankly an amazing idea paired the best art in the games industry. That the resolution isn't quite as high as other games up close is like complaining the mona lisa isn't as detailed up close as a digital photo of a hobo.
Step back, and take in the scene. No other game can match it.
You have completely missed the point of id tech 5. It's about the big picture, about flawless texture blending between models, about endless texture variation, and about incredibly high end radiosity lighting baked into the textures at 1:1 resolution. It also nicely gets around all the issues of making normal maps work well with pre-baked light maps.
Step back, and take in the scene. No other game can match it.
Oh, and what in the blue fuck were Id thinking with that ending? Seriously! That ending was a fucking insult! Disgusted with it.
Look @ Dark souls ,it looks average but no one cares because the developer was not going about the graphics.
But the ID Tech engine is a failed concept.
It doesnt improve performance,Static lightning,some textures are high res some not...etc.
But the gameplay on the other hand feels great ,and shows it has been made bij a team with alot of experience.
Also, I really like the feel of the game. Love the way its played. Nothing dull about it. Its all opinions.
DOOM 3 and now this, the only good thing to come from those guys in the last 10 years was the web based browsing mayhem of Quake Live! Seems id should of just gave up after Wolfenstein......
edit** i've not woke up yet so my post might sound like a pile of crap to some and probably me when i see it this afternoon ;D