Here are new concept arts for Tom Clancy's Rainbow 6: Patriots that give an idea of what to expect from Ubisoft Montreal's game. Team Rainbow will be deployed in 2013.
Update: Some game's details and features added.
• Unprecedented Narrative – Patriots’ storyline explores an ultra-realistic what-if scenario inspired by real events and characters. The game will allow players to experience events from multiple perspectives creating an unprecedented level of immersion.
• A New Threat for a New Team – Terrorism has evolved and Team Rainbow must face an organized militia of home-grown insurgents. As the leader of a new squad, players will wrestle with difficult ethical decisions and determine if the doing-whatever-it-takes mentality is needed to stop the enemy.
• Enhanced Squad Management – At the press of one button, the Rainbow squad will perform the most efficient and deadly tactic given the context of the situation. When extreme measures are required, or when players call for it, you can take full control of your squad to plan the perfect assault.
• Evolved Combat – The game’s combat techniques have been pushed to the next level with cover and weapon systems redesigned to accommodate every combat situation. New Rappel and Breach mechanics are now enriched with multiple new techniques including Wall & Ceiling Breach, Fast Rope Rappel, inverted ‘Aussie Style Rappel’, Infiltrate & Subdue, just to name a few.
• Intense Multiplayer Experience – Players will be rewarded for working as a team and mastering the game’s new features that enhance communication and tactical execution between teammates. Once such feature found in the pre-game online lobby is the Sandtable, a holographic display that helps acquaint players with the level maps before they jump into the action. This will help players strategically coordinate attacks and add a new dimension to squad tactics.
• Surprise and Overpower Enemies – Utilize the game’s new Scan mode to strategically breach and infiltrate areas. This new tool will provide a thermal read on the situation, allowing you to determine the squad’s best course to overwhelm and defeat enemies.
All comments (27)
Commented on 2011-11-28 22:38:36Also maybe on the next consoles by this time?
Commented on 2011-11-28 22:44:18
Commented on 2011-11-29 00:54:48R6V still has a pretty special place in my heart when it comes to this generations shooter offerings.
Commented on 2011-11-29 00:55:21
Commented on 2011-11-29 00:57:29
Commented on 2011-11-29 02:00:39What ever happened to subtlety.
Commented on 2011-11-29 03:07:20
Commented on 2011-11-29 03:25:45 In reply to manicproblematic
Commented on 2011-11-29 05:04:34
Commented on 2011-11-29 08:11:47 In reply to haniHere is a plan, make the game and 6 months before release announce it.
Commented on 2011-11-29 08:51:56 In reply to digi_matrix
Commented on 2011-11-29 09:05:54 In reply to mustacio
Commented on 2011-11-29 09:08:57
Commented on 2011-11-29 09:33:51 In reply to Zat
Commented on 2011-11-29 09:34:55 In reply to ManThatYouFearHere is a plan, make the game and 6 months before release announce it.
Will be interesting to see how this game will play when Ubi's Anvil-engine used in AC gets modified to for it.
Commented on 2011-11-29 11:26:57
Commented on 2011-11-29 12:30:52 In reply to ZarskyWill be interesting to see how this game will play when Ubi's Anvil-engine used in AC gets modified to for it.
Commented on 2011-11-29 12:56:54 In reply to digi_matrix
Commented on 2011-11-29 17:27:03 In reply to ManThatYouFearHere is a plan, make the game and 6 months before release announce it.
Commented on 2011-11-29 20:05:12 In reply to munkini
Commented on 2011-11-29 20:40:19Never enjoyed it on PC prior to that really.
Commented on 2011-11-30 02:58:50
Commented on 2011-11-30 14:25:59
Commented on 2011-11-30 22:06:52 In reply to aphex187
Commented on 2011-12-01 02:12:32 In reply to Real720