Resident Evil: Operation Raccoon City gets a new trailer that shows off the triple threat battle between the Umbrella Security Service, US Spec Ops, zombies and more. The game will hit shelves on March 20 in North America and three days later across Europe.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (22)
They should make it a full movie and add it to the game.
And I will get this game for sure.
I'd buy/watch it.
But have they forgotten that this game takes place in 1998? Some of their technology seems a bit too advanced.
I hope the game is fun and not just another generic TPS.
1. send RESI in an entirely action based direction control wise, i would like to be able to move and shoot at the same time. i didnt like where resi 4/5 took the series, but i think that was predominantly due to them being half assed action games. in an ideal world the last 2 resi games wouldnt have been called resident evil at all. but i've come to accept that they where. but if you're going to go action based, at least do it right. having to stop to shoot and having all movement mapped to a single analogue stick didnt retain tension. it just made the game feel clunky.
2. they will return to the racoon city/ zombie themes, non of this BS los ganados shite. and maybe put more emphesis on the "horror", something RESI4/5 lost.
i'm hoping for the latter. but i can see it beig a mix of the 2.
Now I understand the whole tension shit, but I find it dumb, look at Dead Space, its done RIGHT.
And I was sick of seeing the trailers, saw so much action in the cutscenes yet when the gameplay kicked in the movement and controls were like trash. Tank, limited movement, just boring to me.
I hope future RE games look at Dead Space interms of controls and gameplay references.
I also dislike that the games dont pause when you bring up inventory menu. Sure it builds up that tension and panic at some points, but still, annoying, but that as much as the shoot/stop nonsense.
I will definitely get this one because it has action in it, its faster paced and more hectic something I really like.
PS. I love Vector in this game! The guy with a hood that can cloak himself, really badass design.
RE3 jill was lightly armed yet still managed to hold her own, Code Veronica saw Claire, a civillian able to hold out once she found a gun, Chris who was going in armed to the teeth lost his big ass bag o' weapons yet still managed fine.
The regular RE zombie is only deadly in large numbers if you're lightly armed.
The only reason the police and Carlos' Team were overwelmed is because they paniced, often held fire till the last moment, or did something stupid. Hell man the RE zombies don't even run unless they're crimson heads.
The soldiers in this video are trained professional units armed to the teeth. The Zombies are more of an annoyance then an actual treat to them.
It actually felt like playing the first Resident Evil game for the first time; you're trapped in an unfamiliar environment and you're left to your own devices in order to survive while trying to discover what caused all the madness you've witnessed. That's what made the first Dead Space and Bioshock games scary as well.