What would a Reflections game be without its film director mode? Don't worry, Driver: San Francisco is no exception to the rule, so fans of the movies and TV shows of the 70's/80's will be able to realize their wildest fantasies. Ubisoft just sent us our copy of the game so you should get a few videos this Thursday.
All comments (13)
I REALLY HATE the car swapping gimmick in this game. It's so out of place and makes it so cars are like tissues. Why even have licensed cars, if you're not going to care about them or get used to their idiosyncrasies?
I REALLY HATE the car swapping gimmick in this game. It's so out of place and makes it so cars are like tissues. Why even have licensed cars, if you're not going to care about them or get used to their idiosyncrasies?
In one of the previous dev walkthroughs a dev used this feature to crash into a car he was chasing by just swapping to another car that was a head of the target.. Seemed really silly...
I REALLY HATE the car swapping gimmick in this game. It's so out of place and makes it so cars are like tissues. Why even have licensed cars, if you're not going to care about them or get used to their idiosyncrasies?
In one of the previous dev walkthroughs a dev used this feature to crash into a car he was chasing by just swapping to another car that was a head of the target.. Seemed really silly...
Look, I was feeling exactly how you are feeling about the entire shifting mechanic - on paper it sounds stupid, and the story element they created to explain shifting in the single-player, is probably the stupidest thing I have seen in gaming in ages.
But then I played the single-player demo, and all my months and months of reservations about this game, just evaporated. A week later, I played the multi-player demo, and it only served to reinforce what I had already felt from playing the single-player demo.
The bottom line is, this is a game. And the funny thing with games, is that gameplay trumps everything. Good gameplay will make a game that sounds like shit on paper, the best game on Earth. And bad gameplay will turn the best idea for a game ever, into the worst game ever made. The guys at Reflections nailed the gameplay - this is some of the best arcade-styled driving I have had the chance to play all gen. And just like that, this game shot from the very bottom of my list of games to even think about in 2011, to so close to the very top of the 'must buy' list, it ain't even funny. I mean right now, there are only a very small handful of games I want more than this one: Battlefield 3, Skyrim, Uncharted 3, Gears 3, and Rage. Pretty much in that order. And after playing the demos, Driver: SF, a game that I spent the past year thinking I was going to hate, joins them at the very top of my fall shopping list.
Look, I was feeling exactly how you are feeling about the entire shifting mechanic - on paper it sounds stupid, and the story element they created to explain shifting in the single-player, is probably the stupidest thing I have seen in gaming in ages.
But then I played the single-player demo, and all my months and months of reservations about this game, just evaporated. A week later, I played the multi-player demo, and it only served to reinforce what I had already felt from playing the single-player demo.
The bottom line is, this is a game. And the funny thing with games, is that gameplay trumps everything. Good gameplay will make a game that sounds like shit on paper, the best game on Earth. And bad gameplay will turn the best idea for a game ever, into the worst game ever made. The guys at Reflections nailed the gameplay - this is some of the best arcade-styled driving I have had the chance to play all gen. And just like that, this game shot from the very bottom of my list of games to even think about in 2011, to so close to the very top of the 'must buy' list, it ain't even funny. I mean right now, there are only a very small handful of games I want more than this one: Battlefield 3, Skyrim, Uncharted 3, Gears 3, and Rage. Pretty much in that order. And after playing the demos, Driver: SF, a game that I spent the past year thinking I was going to hate, joins them at the very top of my fall shopping list.
I understand games. Been playing them for some 30-odd years now and been making them for 25. I still did not like the body switching and I don't like that you're just using the cars as tools versus having an attachment to the cars.
But alas, EA has fucked-off the Need for Speed franchise and turned it into... I dunno...
I'll probably pick up Driver, but I'd really like an arcade-like street racer where you can customize your car.
I understand games. Been playing them for some 30-odd years now and been making them for 25. I still did not like the body switching and I don't like that you're just using the cars as tools versus having an attachment to the cars.
But alas, EA has fucked-off the Need for Speed franchise and turned it into... I dunno...
I'll probably pick up Driver, but I'd really like an arcade-like street racer where you can customize your car.
And yes, the soundtracks on most Rockstar games are pretty awesome.