Rockstar Games has shared somes screenshots of Red Dead Redemption 2 on its official site that you might have seen already in some previews plus some new ones from the studio's twitter channel.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (32)
I'm trying to not get hyped so much though. Some of the previews sounded quite good, but we all know previews and sometimes early reviews for big AAA games are full with hyperbole.
Why can't they make an open-world with the thing that is fun: missions, shootouts, robberies, ...
All that useless and frustrating filler.
The Witcher 3 also had that element, but wasn't intrusive and the world was filled with story missions, even the side-missions had a story with branches
But yeah, i would like to see all of this how it works. Hopefully soon they will do these gameplay series videos.
Only at the end they mentioned a bank robbery. If it was up to me:dump the whole camp management and replace them with cutscenes that lead to new missions.
I dunno, I think it sounds excellent thus far.
Not heard anything compelling about the game thus far tbh. Still auto aim. No euphoria engine. A bizarre emphasis on scripted civilian actions like sweeping porches and building houses. Sounds like a bad dream tbh.
I really want to know core gameplay stuff like if there is still regenerating health, bullet hit reactions like rdr1 but improved, gunplay changes like the dualweilding, mission design etc. As far as euphoria not in the game is not confirmed and also Rockstar had been developing their own physics tech on top of euphoria for a while now so i ll wait to see gameplay before i make judgements
Hopefully they will find a better middle ground between responsiveness and animation priority in rdr2. Similar to games like U4 or horizon who have great fluid animations but with also responsive controls
Hopefully they will find a better middle ground between responsiveness and animation priority in rdr2. Similar to games like U4 or horizon who have great fluid animations but with also responsive controls
i don't know if euphoria was the cause of that? but star wars force unleashed used euphoria and never had a slow feeling protagonist, so i'm guessing the blame is on the way R* used it.
Is auto aim really confirmed? I haven't read yet, but if so this would be really disappointing...
it's controls and combat scenarios have all been designed with this snap-to lock on system in mind. turn it off and you're at a huge disadvantage to the point of it feeling unfair because you cant manually aim fast enough to keep up with the enemies being thrown at you.
they want that sense of overwhelming odds in combat, so they let you auto-aim to them. it works from a visual standpoint but it's super unsatisfying. and it's been there since R* went 3D. they sometimes get called out on it, but a lot of the time they get a pass because they're R*.
i think things need to evolve quite a lot for RDR2. it's taken all their resources and 8 full years, if RDR2 is still relying on crappy auto-aim it's just embarrassing. it really should have been phased out the moment saints row was released.
Shooting was damn good in MP3 tho, so that's why i'm hoping the game is based on that and improve the formula.