Red Faction: Armageddon is back with a new trailer we just got from THQ. Last time we heard, the game was not planned for release before May 2011 but the trailer seems to indicate it will be March. Guess we'll find out soon enough which one is correct.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (22)
but the lack of people online forced me to stop playing it.
This one doesnt look my style though, i would rather kill in the "real world" rather then underground, as i like a variety in scenery and i cant see how i will get that underground
guy 1 : "ok guys, you have an awesome engine that alows for an open world, fully destructable environment and genuine tactical choices when it comes to the objectives and combat. how about we set it all underground and make it a claustrophobic horror shooter like dead space?"
guy 2 : "best idea ever, lets do it, it totally makes sense"
are the developers retards?
Oh my.
Just let them do what they do; they're all great games.
RFG was soo much fun man!! Especially on easy difficulty with the mad AI chasing you like hounds and the last few missions were incredible
RFG was soo much fun man!! Especially on easy difficulty with the mad AI chasing you like hounds and the last few missions were incredible
Strange I didn't see many people talk about it when it was released
http://www.gametrailers.com/video/invasion-walkthr...
Brand new gameplay!!!! And this is an outside environment..not underground.
May will be sweet and gives me time to finish DA2 aswell.
guy 1 : "ok guys, you have an awesome engine that alows for an open world, fully destructable environment and genuine tactical choices when it comes to the objectives and combat. how about we set it all underground and make it a claustrophobic horror shooter like dead space?"
guy 2 : "best idea ever, lets do it, it totally makes sense"
are the developers retards?
This just looks like they are trying to be something they aren't. There are so damn many games lately that are using the Dead Space style alien/mutants. Between Dead Space 1 & 2, Infamous 2, Gears 3, Prototype, Red Faction: Armageddon, and all the others I know I missed, haven't we seen enough of these guys? Granted they were cool in Dead Space, but why are they needed here? I actually enjoyed fighting an oppressive bunch of soldiers that can shoot back me.
Seriously, if they wanted to make the game fresh, they could have had it set on Earth instead of Mars, or even some other planet. If they wanted to set part of the game underground, I even would have been fine with that (although I don't know why you would want to hide your games main selling point: the destruction engine). But for the love of god, not every game needs re-animated corpse/mutant, lurking enemies with over sized appendages!
Strange I didn't see many people talk about it when it was released
I hate PhysX and nividia's monopoly...if both ATI and nividia had it'd be worth a damn
http://www.youtube.com/watch?v=N1FOnpzUzZY
or this:
http://www.youtube.com/watch?v=8JtAdTon0JA&feature...
This is cool too:
http://www.youtube.com/watch?v=mrtwESnTOwY&feature...
And before people go crazy, I did say "in the future"...
http://www.youtube.com/watch?v=N1FOnpzUzZY
or this:
http://www.youtube.com/watch?v=8JtAdTon0JA&feature...
This is cool too:
http://www.youtube.com/watch?v=mrtwESnTOwY&feature...
And before people go crazy, I did say "in the future"...
http://www.youtube.com/watch?v=Xrb8PSpkhkQ&feature...
Thing is when you add AI, game script, big levels with PhysX the frame rate comes crashing down. And most of those things don't really affect the game gameplay anyway...
RF:G was a fun game
Thing is when you add AI, game script, big levels with PhysX the frame rate comes crashing down. And most of those things don't really affect the game gameplay anyway...
RF:G was a fun game