THQ released this new trailer of Red Faction: Armageddon for the Comic Con. It sure is dark down there.
Update: Added an image gallery.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
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All comments (8)
Yes, looks like step backward. :(
The decision to take Red Faction back to it's shooter roots has more to do with sells, or more specifically, the lack of sells, for Red Faction Guerrilla. The first two games in the series that used the original GeoMods, sold a helluva lot better than Guerrilla. Which is a shame, as Guerrilla was/is awesome, and really allowed GeoMods 2.0 to shine, by rewarding the player for thinking about in-game destruction strategically.
If they want to, they can still build Armageddon on top of GeoMods 2.0 and allow for unparalleled level of destruction in a shooter, and continue to reward gamers for thinking in destructively strategic terms, when they are opening cans of whoopass on anyone in their way - which is what I am hoping they have decided to do, as that was one of the things that made the first two Red Faction games so special. More than likely, we are not seeing a lot of that in the promo clips, as lets face facts, to most gamers, lots of running and gunning and blowing shit up, looks a lot more fun than stopping to selectively think about what to blow up and the best way to blow it up to yield the best possible desired result, before actually blowing it up. For those of us who have played Guerrilla, we already know better. But for everyone else, hooked on their Halos, and Killzones and Call of Duties and their Gears of Wars, showing videos of actual game play strategy at work, may seem a bit . . . boring. And I am sure that THQ now that they have had time to restructure their company and dig themselves out of a very deep financial hole that almost saw them go out of business, want to sell the next game in the Red Faction series to as many gamers as possible, and prove to everyone, their concept of an action game can be just as fun as Call of Duty.
I'm just hoping that GeoMods 2.0 will make it into more THQ developed games - Saints Row 3, Darksiders 2 and Metro 2034 instantly come to mind as games that could benefit greatly from the technology.
What they SHOULD have done is giving us FreeSpace 3. Now that sounds like something I would be interested in!
Back in the day of RF1 and RF2 there weren't the same competition in corridor shooters that we see today. It's a totally different market, and I think the only hope for your game to go blockbuster you have to either have utterly crazy production value, or go for being just a little bit different. RF:Guerilla tried being just a bit different with a very well done destruction engine, and I had hoped would do better altogether sales wise.
Granted, I never did pick the RF:Guerrila up, but I was close to, and really liked the demo.
This? Nah, I'm not even remotely interested. And why is it so bloody dark?
sad....