The Resident Evil 5 demo was released in Japan yesterday, and hopefully you've already seen our gameplay videos and images of it. With help from Blablurn of Neogaf we were able to do a video showing some co-op action of the first level. Even though the distance between us is over 2000 km, we were still able to have lag-less play sessions.
All comments (95)
Anyways, the gameplay looks EXACTLY like RE4, and I don't think that is a BAD thing, but it looks like they didn't even try at all to even improve it. In other words, I think this is looking to be a great game, that could have been much more.
Anyways, the gameplay looks EXACTLY like RE4, and I don't think that is a BAD thing, but it looks like they didn't even try at all to even improve it. In other words, I think this is looking to be a great game, that could have been much more.
There is some improvements...its just feels better, in the "new" direction then in RE4.
/Rechain
I dislike the big difference between aiming and not aiming. It's not as seamless as in Gears. Here there's a slight delay for when you start aiming. In Gears, you could point out the enemies in normal view and then aim and shoot them. Moving without aiming work good in RE5, but since there's a slight delay when going to aim, it's kind of a hassle to do this - look for enemies, and then aim and shoot. And since the aim is so slow and you can't move around too much, it's impossible to stand still and just shoot enemies (specially when they are coming from every direction).
You just run around looking for enemies, then switch to aim and take them out. Run-and-stop. Not in Gears, where you run around and take out people in speed.
(If it wasn't clear, when I say aiming I mean when you push the left trigger and aim)
It's not fair to compare it with Gears since they are two totally different games, I just used it as a control scheme comparison. I don't understand why you can't shoot when not aiming, it would be quite useful when you are surrounded by 10 zombies.
The current controls probably worked better in RE4 or older games, where you were facing just a couple of enemies. Here, you're sometimes surrounded by 10 different enemies who all take 3 pistol bullets to kill.
Some people seem to forget that, or havent checked the interview with it.
Killing a normal "human" enemy takes around 6 stabs, so I don't really know why you would want to use it except for when you don't want to waste bullets.
Just a button for pushing them away would be really helpful.
By adding 20 zombies running at you, they already made the game into something else. Problem is, that they didn't upgrade the controls.
The game is already a run-and-gun shooter, though you actually can't do it in a smooth way. Maybe it adds tension to some, but for the mainstream it may just add irritation.
Manager has a point, it's already a typical shooter, it's as far as you can be from a horror-themed game like previous REs. The co-op kills horror. So why not have more modern and less frustrating design choices, like strafing, hip-shooting, and more movement options than just walking and stopping to shoot.
They are the main stress-factor.
I haven't played RE4, but a short while ago, I wanted to replay MGS2, where the aiming is also quite strange (with delays and stuff). It pissed me off, and I stopped playing it.
Do one know when the deom arrives in Europe?! gfx are too good to bury hopes too early^^
Certain games have a given expectation to the style of game, if you change the style, it's not the same game. This is misleading to those fans of the genre, who may or may not be as 'willing' to conform to a new style as you are.
And if you have 'mainstream' intensions, that pretty much makes any argument irrelevant.
Fact is fact, if it is no longer like the RE series, it will simply be another run and gun to throw in with the rest of the same old dirty laundry.
I for one think it shouldn't, and I think it deserves more than to be tossed to the side and chalked up as another gunner for all those silly sons of bitches who grind anything then dispose of it shortly there after.
So again, stop trying to make it seem as though it needs more of the excessive fps trash in it simply for your own selfish fetish to shit on later.
Footage looked interesting, though I would like to see some of the actual puzzle elements.
And luckily YOU can choose whether or not to play co-op.
Amen.
I'll try it for sure but after watchin gameplay hype went down to 10/100 ( from lets say 80 )
But! The game is in *daylight*. It's in daylight. Where could you possibly find the horror in this? And the environments are open, while as far as I've heard, the older RE games are based in small environments (=houses) or narrow streets.
Silent Hill have moist and spooky towns. The demo, and all of the screenshots released, are in daylight. Where's the horror in that?
The game has already taken a big turn from the series. They have already did what you say,
"Certain games have a given expectation to the style of game, if you change the style, it's not the same game. This is misleading to those fans of the genre, who may or may not be as 'willing' to conform to a new style as you are."
The game has already done that.
The style is changed. You do not enter room after room through doors, never knowing what to expect. You are in open environments with 30 people running after you. In the demo, there are now dogs-jumping-through-windows sequences. You always see the enemies in distance.
And no, you can't actually chose to play it in co-op or not. The game (demo?) is based about co-op. You have a partner around you, AI or human, who you can switch weapons and ammunition with.
When the enemies grab you, your partner can beat him away.
What are you talking about, selfish fetish? Adding a melee and strafe option doesn't turn it into Gears of War, even though the developers already are coming closer to it.
I don't think non-broken controls equals shooter. RE4 did NOT play like Gears, and I'm sure that despite some vague similarities, RE5 will NOT play like Gears. I feel bad that some of you seem to think the game will take place purely outdoors in the sun and involve nothing but gunning down wave after wave of enemies.
Some people seem to forget that, or havent checked the interview with it.
If I were capcom I would get rid of the run button, and make a transition from walk to run with the analogue stick. Then use the run button as a melee button for quick attacks, or make it the push button just to quickly clear some space between you and the non-zombies. I would also allow shooting while strafing. I know this is gonna bother people who think RE is a little too shootery already, but listen. Make it only a walking strafe, and have the accuracy decreased, the point being to get in a safer postion while keep them a bay rather than kill them. I think that's a fair enough balance to keep people happy.
How can you complain about a system who did that in it's first installment?
This game is going to be brilliant guaranteed. I don't care how much akin it was to 4 because 4 was one of the best games I've ever played in the last two generations