When Namco-Bandai unveils a new Ridge Racer game on HD consoles and PC, one tends to pay attention. When you then learn that Bugbear - responsible for the Flatout games - is in charge of the project, it becomes even more interesting an intriguing. This very first trailer of Ridge Racer Unbounded seems to confirm the new direction of the series with a clear Burnout feel. Stay tuned for more in the coming months as the game is not planned for release before 2012.
All comments (40)
Well I'm guessing this trailer implies you'll be to f shit up in the new game ... don't we have an arcade type game that does that well already called Burnout?
C'mon, it's Riiiidge Racer . . . that's kinda like getting a new Sonic the Hedgehog; no one cares. It's long since become a joke, and judging by the video, I'm guessing Unbounded is going to finally be the punchline.
This doesn't sound anything like a Ridge Racer game though, and I can safely say I'm trying hard to forget it exists before it's even released.
Abysmal, and for all the massive strides Western developed games have made it's junk like this that sets it all back 15 years.
Maybe it will be like Burnout, or Flatout mixed with Ridge, or just a more gritty version of Ridge. whatever.
It is strange that a video with this kind of vibe carries the Ridge Racer name.
Namco and Sega really have gone down the crapper since they merged with toy companies.
Ridge Racer - Retarded... there, fixed it!
Ridge Racer - Retarded... there, fixed it!
And yeah, it's a word; I checked. (learned something in the process)
However, I do think that like Devil May Cry, the series lacks some relevance. That's okay for some companies who are all about their faithful audience and don't really bother with making any strides in that department because they don't need to and everyone's happy. I recently talked on this very subject about this very series with a friend, and I told him that I think Ridge Racer COULD be a relevant series again with the right wrapper, the right presentation and the right push. I suggested moving to a subtitle naming standard instead of a numbers one, and Pacman CE DX it up in terms of fresh appeal.
Of course I was talking about the recognizably slick, drift driven Ridge Racer we know and love since Type 4, and not this kind of overhaul. But hey! Let's consider for a moment what EA did with NFS a couple of years ago. They sat down and went "sure NFS is selling but it's getting irrelevant to gamers, let's throw a ton of stuff at the wall and see what sticks". They proceeded to make four new NFS entries; Nitro, Shift, World and Hot Pursuit. Prostreet could sorta be considered a similar stab at something different. Either way, now Shift and Hot Pursuit - one new and weird and one decidedly classic NFS experience - both occupy shelves with confidence, and NFS is something gamers and gaming press talk about with a modicum of excitement.
The subtitle (though the dumbest I've heard, probably) suggests that this isn't a Ridge Racer "reboot" per se. It's not "The Ridge Racer" or plain "Ridge Racer". The RR moniker is tucked away at the top and the UNBOUNDED is the big (and dumb) element of the branding. I wouldn't be the least bit surprised if this is a similar attempt to test the waters. I think classic RR will exist alongside this (already does to an extent on the 3DS) and I expect we may see other interpretations of the series under the RR moniker with different subtitles.
I'm a big fan of Flatout personally, I think Bugbear deserve the benefit of the doubt here. Whatever this becomes it obviously won't check the surreal floaty arcadey awesomeness of RR of the past, but it could be a sweet new thing.
Carry on...
Carry on...
God that was a comment ripe with such rich Unbounded crack potential and I completely dropped the ball. Unball..ded.
Namco and Sega really have gone down the crapper since they merged with toy companies.
I remember the good old days, when a SEGA, Namco merger was in the works, and even though I did not like the idea of either company losing their distinct identities, it did sound like a very good merger on paper. But of course to the detriment of both companies, that merger fell through, and we have what we have today, which has pretty much turned two of gaming's tent pole developer/publishers into complete mockeries of their former selves.
I really miss the good old days, when SEGA was about pushing the envelope of game design as far as it could go, and Namco was about making SEGA knock-offs that even SEGA would be proud to call their own. Just thinking about it makes me feel old.