Xbox One launch title Ryse: Son of Rome will hit PC this Fall has announced Crytek today. The boxed version will be co-published by Deep Silver. It contains all the DLCs and comes with 4K resolution support.
Frankfurt am Main (Germany), 07 August 2014 – Ryse: Son of Rome, is coming to PC this Fall. While Crytek will publish the game on digital channels, they will collaborate with the co-publishing partner Deep Silver for the boxed version distribution to retail stores. In addition, all of the Ryse: Son of Rome DLC packages that have been created and released since launch will be included in the PC version.
“We are bringing the Ryse experience to PC, with 4K resolution support,” says Carl Jones, Director of Business Development at Crytek. “4K gaming is another leap in graphics quality for PC gamers and Ryse is the perfect showcase for what’s now possible in high-end PC games. We’ve given our team the opportunity to show what CRYENGINE can really achieve, without compromising quality, thanks to the incredible hardware available now to PC gamers. Ryse will be a benchmark PC graphics showcase this year and probably for a long time in future. Our community asked for a Ryse PC version, and we have the means and technology to deliver this title with the highest quality possible.
The PC version of Ryse will come with bonus material originally released as downloadable content, including: The Colosseum Pack containing two character skins and two Arena maps; the Mars’ Chosen Pack containing one new character skin, four Arena maps, and the new Survival mode; the Duel of Fates Pack containing two character skins, two Arena maps, and one additional Survival map; and the Morituri Pack, with three new Arena maps, two Survival maps, and five solo Arena maps. Finally, PC players will also have instant access to the Ruins multiplayer map and the “Legionnaire’s Trust” sword initially released as part of a special edition of the game.
All comments (44)
I'm not that fussed for Ryse, I'll get it on a Steam Sale for like £5 eventually.
These are real exclusives. It would be silly for Crytek and Capcom to leave money on the table.
And neither side sees "being an exclusive" to mean "even from PC." No Man's Sky is a great example. They used the word "exclusive" at the PS4 events that the game was shown at, but it was always planned to come to PC.
And, Microsoft is trying to vie for the PC once again, having recognized that it's an important platform that they failed to capture in the past generation.
Compared to the PS4, the Xbone isn't doing super well but as far as I can tell compared to past console generations the Xbone is doing fine. They aren't in trouble, they are just lagging behind the competition.
They aren't in the aforementioned situation that Crytek is in. Why do people think MS is "in trouble" because they are in second place?
EDIT: Nope. Self published digitally, with Deep Silver doing the retail distribution. This has nothing to do with Microsoft trying to get back into PC gaming.
What this does however, is to give people 1 more less incentive to buy a XBO. Microsoft needs to start retaining their exclusives, otherwise people will go for PC, PS4 and/or Wii U, or a combo between them.
The same happened with X360 and a lot of JRPGs, which having them exclusively made the X360 sell relatively well in Japan, but 1-2 years after the games' releases, they were released on PS3 in improved versions, which in turn made the X360 not have as much appeal to people who like JRPGs.
It's like while I do want more games on PC, it also gives less reasons to buy a console, and I want to see Nintendo, Sony and Microsoft thrive, that way we will get even more and better games than if one or two of them are doing poorly.
Also, if people want an exclusive, they can go and buy the console it's on. I know not everyone can afford all 3 consoles and/or a high-end PC, but it's not that expensive. Only saying this because even here in Brazil, I'm tired of seeing people spend 1-3 grand on a new smartphone every year and say buying a console that will last for 8-10 years for 400 bucks is expensive.
So for people in North America and Europe - biggest markets by far - it should be even less expensive, since you guys earn about 5-10 times more doing the same job than what we do doing the same in here.
http://images.gamersyde.com/image_ryse_son_of_rome...
..........it doesn't look any different than what i already played to be honest. all of the cutscenes were originally done in 30 fps and locked at that, so i don't really see much changing there.
It's good news though for PC and it's not even gamescom yet.
I don't think microsoft is losing exclusives, the console has sunset, phantom dust, forza, halo 5 and collection, quantum break, fable, Scalebound covering this year and the next. 2015's E3 will be more new titles and will cover that year and the year after.
http://images.gamersyde.com/image_ryse_son_of_rome...
those textures are exactly the same.
Is it enough to compel someone to double dip? Probably not.. especially given it's reputation. But it seems silly to try to deny that it's better.
This is what Ryse really looks like on the XB1 (framebuffer): http://images.eurogamer.net/2013/articles//a/1/6/3...
http://images.eurogamer.net/2013/articles//a/1/6/3...
The difference is instantly noticeable. And it has pre-rendered cut-scenes that are heavily compressed. They show high resolution, uncompressed stills here for the cinematic screenshots. Perhaps they're not locked down.
http://images.gamersyde.com/image_ryse_son_of_rome...
The content looks all the same, just like the dead rising 3 PC port. I do plan to pick them both up down the road on PC, but definitely not on day one.