It took its time, but a year after its arrival on Xbox Series X|S and PC, S.T.A.L.K.E.R. 2: Heart of Chornobyl is coming to PlayStation 5 this week, and this time, we were lucky enough to receive a code for the game so we could give you a quick review. To accompany our impressions of this highly anticipated port, we've also prepared a gameplay video comparing the two graphics modes available in the game.
Now we need to address the question of the quality of this PlayStation 5 port. Obviously, we won't be able to go into as much detail as our colleagues at Digital Foundry, but we can already mention the support for DualSense-specific features. The controller's speaker is obviously used to broadcast the various radio calls that the character receives, but the controller's gyroscopic function can also be activated when aiming at an opponent with L2. We find this option particularly useful for improving shooting accuracy, and once you get the hang of it, it's quite effective. Perhaps more of a gimmick, the touchpad allows you to play the guitar more “naturally” or access the map and journal more quickly. Haptic feedback and adaptive triggers are also included, and it's clear that GSC Game World has spared no effort to reward the patience of PS5 players. We weren't able to make a direct comparison with the Xbox Series X and S versions, but the studio recently stated that the PS5 Pro version would benefit from better quality shadows and reflections, higher image resolution, and improvements to global illumination and volumetric effects (fog and clouds), without giving specific details about these few points. Of course, this new version includes the two graphics modes available on X, namely a Quality mode, with a framerate limited to 30 fps, and a Performance mode at 60 fps. This comes as no surprise, although we wouldn't have said no to an intermediate option allowing us to play at 40 frames per second. The most noticeable differences between the two modes are essentially twofold: the density of the vegetation, which is slightly reduced when prioritizing framerate, and the quality of the shadows cast on the scenery. In the latter case, it's easy to see that Quality mode displays a much more stable rendering, whereas Performance mode can't prevent the tree branches on buildings from flickering. On the other hand, given the feedback we received about the framerate issues of the Series X version, the engine now seems much more competent at 60 frames per second, at least on Pro. It is still possible to trigger slowdowns by looking at the sky and then quickly looking down at the outdoor scenery, as the dynamic resolution is then caught off guard, but overall, the result seems quite satisfactory. Since image quality does not suffer too much when switching between modes (on Pro they both target 4K while Performance mode on base PS5 is limited to 1440p), most players will probably opt for Performance mode, which is logically more enjoyable in terms of gameplay and responsiveness. However, there are also some concessions in terms of lighting quality and global illumination, but nothing that will jump out at you unless you compare the two renderings directly.