Developped by a team composed in part by former Oddworld Inhabitants employees, Darkwatch is a FPS in a Western/Zombies setting. The cg scene seem to be pretty nicely done, hopefully the rest of the game will be good too.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (4)
On the upside, I think some of the designs are excellent. The fat-looking guy looks pretty creative, and looks like, with the right animation team, he could be scary and humorous at the same time--humorous if he were to walk around as if he had to lug around his own weight, but scary at the same time, if it were huge and you saw him walking out of a doorway--tearing around the doorway in the process. It'd be something cool to see even if he weren't coming at you.
They should also comsider making those things fart and scratch their asses or something when they're idle--that design has true potential.
Still, that's also an important thing--despite how the graphics looks, with something like first-person shooters these days, especially something dealing with the undead--animation is what will bring the work to life--so even if t he graphics remain as they are--if they could be properly animated, the project could be a work of art after all.