New orientation for the Shaun White license, as "The Flying Tomato" (it's the champion's nickname) will no more slide on snow but on asphalt, his second passion. Shaun White Skateboarding is planned for an Autumn 2010 release on Xbox 360, Playstation 3, Wii and PC.
Update: Images added
When we started making the game, we knew we wanted to give players a sense of how skaters see the world – everything is an opportunity,” said Nick Harper, Creative Director. “What looks like a handrail to us is really a grind. A park bench is a place to trick, an alley is a quarter pipe, etc. We’ve taken that idea and expanded it. We wanted to put our own twist on the genre and craft the type of game that allows players to be creative and still have a lot of fun.”
Players begin their journey in a dull and gray city that’s stretched over massive districts. As players skate and complete challenges, the city comes to life – new areas are revealed, better skate lines are created and buildings are transformed. Players can stretch and twist handrails to dizzying heights, empty fountains to create bowls, morph streets into ramps and much more. Creativity is rewarded with points, skateboarding gear and fresh, new skating opportunities. With 80+ skate tricks hand-picked by Shaun (including a Shaun creation called the “Armadillo”), players can pull off authentic skate moves from the get-go and jump online to challenge friends in co-operative or adversarial modes.
For more information on Shaun White Skateboarding please visit: www.shaunwhitegame.com
All comments (6)
Actually, i have no proof of what i'm going to say, but i really wish this is a more arcade like skating game.
They've really favored realism in the last few years, both TH and Skate, the latter i'd even call it the closest there is a to a skating sim.
It'd be nice to go back to the crazy roots of sakating like in the TH of old. I hope this game does that, actually it should, because it wouldn't have anything else going on for it. Graphicwise, it's a pain to look at.