It's been quite a while since we last heard from Sonic The Hedgehog 4 Episode I, but here is a new trailer of it. And for once, it shows a new level called "Casino".
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (4 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (6 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (6 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (4 Weeks ago)
CraCra Y a un souci sur les forums ? (7 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (10 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (18)
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Second, i think it looks a bit too much like sonic 2. I mean...yeah, "going back to the roots" is good and all, especially since sonic in 3d has bin utter shite since day 1, but i think this is a bit too literal of an enterpretation of said expression :P
A bit more like this --------> http://www.youtube.com/watch?v=ZxXycBv3Rlk :D
http://www.youtube.com/watch?v=d5myak7EvRU
I would hope that that is exactly what Colors is but as always with sonic titles, i'm sceptical. one thing that's been bugging me about sonic for a long time (well since he moved on to optical media i guess) is the shitty music they put in teh game. Sounds like shitty skate punk sung by some saturday morning cartoon voice-over guy. What happened to teh funky tunes of the old games? I mean, what the f*** is this? Sound like bloody pokemon:
http://www.youtube.com/watch?v=RnOtW_yMmzo&feature...
Also, i'm not saying this looks bad but i mean...damn, the graphics looks like paintover screenshots of Sonic 2 :P
http://www.youtube.com/watch?v=WmdseeZBiz4
As for the music, I guess it's an acquired taste. I find them cheesy, charming and awesome, personally. I think Crush 40's stuff especially is great (with Sonic music legend Jun Senoue penning the music and Johnny Gioeli on vocals you can't go wrong), and "Live and Learn" is to me one of the most memorable theme songs in games. It bears mentioning that I grew up with 80s cartoons so cheesy/awesome theme songs with vocals is kinda in my blood. Robots in disguise! He's a radical rat! Hemlig mystisk kommer han, i sin mask och haaa-aatt!
This is just modern day--that stuff.
And dude, it's about a blue hedgehog. It *IS* pokemon.
http://www.youtube.com/watch?v=TVEyGntyOZQ
http://www.youtube.com/watch?v=nhHa7ph5GLg
http://www.youtube.com/watch?v=YhScNIi2rgI
I might be stuck in nostalgia here, but those level specific songs just beat the snot out of any of the rock-style songs :)
As a bonus i'll throw my own rendition of Ice Mountain on here ;)
http://dl.dropbox.com/u/5687913/ice_mountain.mp3
http://www.youtube.com/watch?v=_7j1MbefXcw
http://www.youtube.com/watch?v=sMBXCvtMy7U
For instance.
I have to admit though, i didn't even remember the songs playing during the stages in the Adventure games :P
Speaking of speedruns and s-ranks:
http://www.youtube.com/watch?v=Eba4C7YJV9s&feature...
One of my fave levels in Unleashed. And no, you can't just hold forward. :P
They sort of redeemed themselves later with titles like Shinobi and Yakuza for sure, but my sonic induced heartbreak will forever have me a skeptic towards that little blue bastard :P
I'd played Sonic 2 quite a lot on her Megadrive as a youngster, but only got into Sega things proper with the Saturn + VF2 + Sega Rally. NiGHTS was pretty much the stronger Sega mascot experience for me (and is still better than any Sonic game in my humble ((yet pretty sassy)) opinion), but playing Sonic Adventure on the launch day of the Dreamcast was still something hugely special.
I went on to max that game out in every way imaginable, I even played around with the Chao on my VMU. The game has some issues for sure, but nothing too out of the then-sucky-3D-cam-in-gaming ordinary. I mastered it then, and picking it up today I pretty much effortlessly master it now.. though the camera flaws and collision detection issues are far more glaring in comparison with other current polygonal games. And other current Sonic games for that matter.
Sonic Adventure 2 though, that gets little to no love from me. I think it's easily one of the better stories, and I like a lot of the imagery associated with it, but as a game it's what I consider the real start of the downward spiral for those games. Where Sonic Adventure was pretty slow paced and maintained a pretty platform gamey groove - leviating most of the control issues when you learnt the levels - Sonic Adventure 2 tries to keep Sonic and Shadow moving at speeds that the fidelity - the too HIGH fidelity - of the controls never felt comfortable at. It was a twitchy mess, frankly, with only a select few truly playable levels.
That hasn't prevented me from playing every single Sonic game, though, and I've pretty adamant opinions of what's a misstep and what's a step in the right direction. The mental speed is only a problem as long as the controls are calibrated for a typical platformer, but when the controls complement the speedy gameplay, a new type of game emerges that may not be the methodical jump/run thing Megadrive die hards look for, but it's a supremely satisfying experience regardless.
Secret Rings put Sonic on the right track, and Sonic Unleashed followed up its almost racing game like approach with something less rigid and more freeform. Unleashed's biggest vice was that the werewolf bits were forced on you - not even that they were all that horrible if you can stomach some Marvel Ultimate Alliance or whatever - and now Colours shoots for the Sonic bits of Unleashed only.
When you've learnt how do do a flawless run on one of Unleashed's daytime stages and you can keep the boost meter charged, you can push that game to insanely satisfying extremes that kinda evoke memories of F-Zero GX. Finally, at least for me, I don't think Sega could fuck Colours up if they tried.
I wish they hadn't given up on the Sonic Adventure series so quickly. It's like they have ADD over this franchise and just try something different every time. They don't take the time to get it right.
Colours looks like it redeems my gripes with that stuff though. The setup for it is that Robotnik has built all these theme parks, essentially, so I expect them to have plenty of familiar looking elements in them, bringing some decidedly Sonicy Sonicness back.
I'm fairly alone in thinking a hub world is a good idea, but I actually like how it puts things in tangible context. I liked the castle in Mario 64, I liked Station Square/Mystic Ruins in Sonic Adventure, and I like being able to move around freely in a physical space between levels in Ratchet & Clank.
I think you can overdo that stuff (see Sonic 06) and I think you can do it just enough (see Sonic Adventure, Sonic Unleashed 360), but I honestly do like when they have that in there instead of just throwing you into levels haphazardly like SA2 did.