Images Xbox 360 PS3

Sega has released some new Screenshots of Sonic Generations. You can see them after the jump.
Update: 20th Anniversary Trailer added.

21 Screens

  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
  • New Sonic Generations Screenshots - 21 Screens
andrewsqual
andrewsqual
Commented on 2011-07-21 02:00:33
Yay Chemical Plant. Please don't show your ugly face modern Sonic. Don't spoil the atmos.
In reply to
Corellianrogue
Corellianrogue
Commented on 2011-07-21 02:37:16
What's with all the jaggies? :/ Also, the finished game better be 60fps!
In reply to
infamouz956
infamouz956
Commented on 2011-07-21 05:35:17
Now that's the sonic we know and love classical 2d feel. Awesomegood job guys, although the levels seem too dark, I miss the water levels & the casino levels!
In reply to
moroboshi
moroboshi
Commented on 2011-07-21 09:35:09
Unless this is 60fps I'm not going anywhere near it. The demo was headache inducingly juddery.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-07-21 11:14:54 In reply to moroboshi
Posted by moroboshi
Unless this is 60fps I'm not going anywhere near it. The demo was headache inducingly juddery.
wow, i bet the megadrive was painful to play then..

Also the only staggers i found was when the camera was panning instead of a smooth pan it went from one camera to a other causing a stutter not 1 camera sliding..
Aside from them moments i thought i very smooth ride.
In reply to
Sto
Sto
Commented on 2011-07-21 11:24:31 In reply to ManThatYouFear
Posted by ManThatYouFear
wow, i bet the megadrive was painful to play then..

Also the only staggers i found was when the camera was panning instead of a smooth pan it went from one camera to a other causing a stutter not 1 camera sliding..
Aside from them moments i thought i very smooth ride.
Most games on the megadrive where 60fps including all Sonics, same with SNES
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-07-21 12:26:14 In reply to Sto
Posted by Sto
Most games on the megadrive where 60fps including all Sonics, same with SNES
maybe the slow based gameplay made it seem slower for me, or maybe the UK version was held back (snes was for instance, it was NOT in 60fps in the uk)
In reply to
Sto
Sto
Commented on 2011-07-21 14:04:20
Probably because NTSC had 60hz tv's while UK PAL tv only did 50hz back then
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-07-21 14:38:59 In reply to Sto
Posted by Sto
Probably because NTSC had 60hz tv's while UK PAL tv only did 50hz back then
yeah think it was something to do with that, i know if you put a flip switch on your UK snes to make it multiregion streetfighters speed up massively
In reply to
twitchfactor
twitchfactor
Commented on 2011-07-21 19:32:41 In reply to Sto
Posted by Sto
Most games on the megadrive where 60fps including all Sonics, same with SNES
LOL. No they weren't. Back then, no one cared about framerate, so games weren't tracked. There was "smooth" and "choppy". Also, I'm sure only a handful of game ran at a full 50/60hz. Most were probably 30.
I should know, I've made games for everything since the Apple II.

Whoever took the Sonic shots should be shot. The graphics don't scale, so why put out such massive shots? Next time they should try resolutions the game's in and the game's art can handle.
In reply to
Tinks
Tinks
Commented on 2011-07-21 19:37:28
The way these conversations about Sonic go on here is tiring
In reply to
moroboshi
moroboshi
Commented on 2011-07-21 19:48:24 In reply to ManThatYouFear
Posted by ManThatYouFear
wow, i bet the megadrive was painful to play then..

Also the only staggers i found was when the camera was panning instead of a smooth pan it went from one camera to a other causing a stutter not 1 camera sliding..
Aside from them moments i thought i very smooth ride.
What on earth are you talking about?

The SNES and MD era was glorious in that virtually every game was 60fps, including Sonic. Anyone unfortunate enough to be stuck with a slow-motion 50fps PAL system should have either modded it, or bought an import.

If you think Sonic Generations is smooth you really need to see an optician.
In reply to
moroboshi
moroboshi
Commented on 2011-07-21 19:49:50 In reply to twitchfactor
Posted by twitchfactor
LOL. No they weren't. Back then, no one cared about framerate, so games weren't tracked. There was "smooth" and "choppy". Also, I'm sure only a handful of game ran at a full 50/60hz. Most were probably 30.
I should know, I've made games for everything since the Apple II.
That is 100% incorrect. The tile based playfields of the SNES and MD were entirely hardware rendered and rarely dropped below 60fps.
In reply to
Tinks
Tinks
Commented on 2011-07-21 20:01:46
In reply to
pythxvii
pythxvii
Commented on 2011-07-21 20:35:00 In reply to twitchfactor
Posted by twitchfactor
LOL. No they weren't. Back then, no one cared about framerate, so games weren't tracked. There was "smooth" and "choppy". Also, I'm sure only a handful of game ran at a full 50/60hz. Most were probably 30.
I should know, I've made games for everything since the Apple II.

Whoever took the Sonic shots should be shot. The graphics don't scale, so why put out such massive shots? Next time they should try resolutions the game's in and the game's art can handle.
It's the resolution most people will be playing it in on their HD TVs, so it's probably best to show it that way.
In reply to
raikoh05
raikoh05
Commented on 2011-07-22 03:26:24
some serious aliasing going on
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-07-22 11:18:08 In reply to moroboshi
Posted by moroboshi
What on earth are you talking about?

The SNES and MD era was glorious in that virtually every game was 60fps, including Sonic. Anyone unfortunate enough to be stuck with a slow-motion 50fps PAL system should have either modded it, or bought an import.

If you think Sonic Generations is smooth you really need to see an optician.
Yes because back in the day of megadrive and snes when most gamers was about 12 modding your megadrive and snes to run at 60hz (most european tvs were not compatible with 60hz) imports were a thing only for people who had vast abundance of money, the machines and games cost a fortune at the time

as for generation will have to play it again (assuming i can, a timed demo...really?)
is it just the 360 that stutters or the ps3?
In reply to
moroboshi
moroboshi
Commented on 2011-07-22 14:07:32 In reply to ManThatYouFear
Posted by ManThatYouFear
Yes because back in the day of megadrive and snes when most gamers was about 12 modding your megadrive and snes to run at 60hz (most european tvs were not compatible with 60hz) imports were a thing only for people who had vast abundance of money, the machines and games cost a fortune at the time

as for generation will have to play it again (assuming i can, a timed demo...really?)
is it just the 360 that stutters or the ps3?
I modded my MegaDrive to run at 60hz. To do so required a screwdriver, a piece of wire, and a switch (about 50p from Maplin). Took about 5 minutes to do. Obviously I realise such actions are just for the elites of society, and out of the reach of regular Joes.

Once modded 50hz games played at 60hz, so you could wait for eventual EU releases and still play then properly.
In reply to
ManThatYouFear
ManThatYouFear
Commented on 2011-07-22 21:28:55 In reply to moroboshi
Posted by moroboshi
I modded my MegaDrive to run at 60hz. To do so required a screwdriver, a piece of wire, and a switch (about 50p from Maplin). Took about 5 minutes to do. Obviously I realise such actions are just for the elites of society, and out of the reach of regular Joes.

Once modded 50hz games played at 60hz, so you could wait for eventual EU releases and still play then properly.
well this was not widely known where i live.... and can probally say that more many other places, so please keep that kind of snobby attitude to your self.
In reply to
About the game
Platform
PC X360 PS3
Published by
SEGA
Developed by
Sonic Team
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