Tom Clancy's Splinter Cell: Blacklist is delayed as the Ubisoft game is now slated for release on August 20th 2013. To get a new glimpse at the game, catch the new trailer inside.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Days ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (3 Days ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (4 Days ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (3 Weeks ago)
CraCra Y a un souci sur les forums ? (6 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (9 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (25)
should have just renamed the game entirely .
the third screen shot face looks like he is 13 year old in a older body , lol.
new move :
press any button on the controller and everyone just dies , lol
And what happened to Michael Ironside? Seriously, his voice was one of the best shit ever.
The people who will love this game are not kids, they just aren't obsessive gaming nerds.
But yea it looks shit.
The people who will love this game are not kids, they just aren't obsessive gaming nerds.
But yea it looks shit.
This simplification is especially prevalent in UBI games. They used to the most hardcore tactical games out there, but now are so simplified it's not funny. Look at things like the HUD in FC3 or the latest Ghost Recon. Every enemy, dead body, plant, animal, vehicle, has to have a giant colored outline and tags over them to tell you what they are. Giant arrows and prompts and HUD elements litter every square inch of the screen to ensure that you always know exactly what to do next, because god forbid we have to actually figure something out.
BTW, this must have been their "stealth" trailer, as I didn't see a single air strike , large scale firefight, auto navigate/execute, or QTE. This may have been their video to appeal to the old SC fans, before they launch the real trailers.
Also, no Michael Ironside=no Sam Fisher. They should have just made a new agent....
This simplification is especially prevalent in UBI games. They used to the most hardcore tactical games out there, but now are so simplified it's not funny. Look at things like the HUD in FC3 or the latest Ghost Recon. Every enemy, dead body, plant, animal, vehicle, has to have a giant colored outline and tags over them to tell you what they are. Giant arrows and prompts and HUD elements litter every square inch of the screen to ensure that you always know exactly what to do next, because god forbid we have to actually figure something out.
BTW, this must have been their "stealth" trailer, as I didn't see a single air strike , large scale firefight, auto navigate/execute, or QTE. This may have been their video to appeal to the old SC fans, before they launch the real trailers.
Also, no Michael Ironside=no Sam Fisher. They should have just made a new agent....
I though the E3 trailer looked really sharp, and I'm intrigued about this game to be sure. I'd rather have something that goes away from the old formula than just have the same old shit. If they could figure a way to make an evolution of that old formula, sort of how they did with Ghost Recon to GRAW (both of the GRAW games were pretty awesome, and were more evolutions of the originals than anything else. They were different enough to be fresh and new, but retained the same feel of the originals. Then again, there were only a couple of previous GR games, there have been a ton of SC games.
And the whole "you don't get to bitch" argument doesnt work. The people "bitching" are the people who still love the old formula. Why would they want that it to change if they still enjoy it? I want COD to change because *I* think its gameplay is tired and boring but i know thats precisely why a shit ton of people buy it every year. I don't want splinter cell to change (too late for that) because i still think chaos theory is the pinacle of the series and i want more of it, but i know what they're doing has more mass appeal and probably sells better. How about you pull your head out of your ass and just accept that people don't like what they're seeing here instead of trying to tell them what they can and can't complain about?
Sam Fischer is John Rambo in: True Lies
Enjoy it for a whole week, kids!
hold on.. wait.. evoluti... what now? what di i just fucking read o.0
Sorry but but thats fucking bullshit, massive fat huge stinking sloppy bullshit.
You sir, should go and hurt yourself until your sorry.
Sam Fischer is John Rambo in: True Lies
Enjoy it for a whole week, kids!
Korn pretty much summed it up, but improving and evolving a series does not have to mean ditching what made the series unique. No one is asking for carbon copies of the old SC, GR, or R6 games. There are plenty of ways to evolve and improve them without making them COD. Seriously, if you can tell me that having F-ing air strikes and large scale firefights in Splinter Cell is evolving the series AND staying true to its roots with a straight face, then you have serious issues.
Here is one of the "exciting" new features in Blacklist that I'm sure you will love (direct from the IGN preview):
"Simply holding down one button will now allow players to sprint through environments, leaping over obstacles and climbing over objects as necessary. Taking out enemies during that dash is as easy as tapping a button. The goal here is to remove the challenges that can come with complicated, frustrating controls"
Now that is what I call tactical stealth action!!!
But hey, at least we won't have to worry about the "challenges that come with complicated, frustrating controls" anymore. I heard they are implementing a single button that is context sensitive and just does whatever is needed at the time (shooting, jumping, airstrike etc). That way we could play it with an Atari joystick (minus the joystick part)
I understand the purpose of passes but... when your games online mode (let alone offline mode) has been absolute fucking horse shit for the past two games, bit of a piss take really.