Developer Diary PC Xbox 360

Ubisoft has confirmed today that Splinter Cell: Conviction has gone gold on Xbox 360, the game will definitely hit stores on April 13 in North America and on April 16 in Europe. Meanwhile you can get a look at the forth developer diary dealing with the visual signature of the game.

IRAIPT0IR
IRAIPT0IR
Commented on 2010-03-24 18:45:43
I downloaded the demo last night but I didnt have time to play it,but today I will.

I loved the first and I hope this fell similar.

Thanks for the vid.
In reply to
ronaldo24
ronaldo24
Commented on 2010-03-24 19:27:05
this is nothing simular to the older SC games, if you are SC fan or a stealth fan, u might be gissapointed with all those changes, but the game its still fun to play
In reply to
Optimusv2
Optimusv2
Commented on 2010-03-24 19:48:55
I played the old splinter cell titles, didn't beat any of them, but I've fallen in love with this game thanks to the demo.

I'm buying it day one!
In reply to
radsy
radsy
Commented on 2010-03-24 19:54:17
quote from the video "we took a lot of risks when we approached the design " - and obviously pissed of stealth fans and most splinter cell fans

"we came up with a whole bunch of design elements that have never been done in any other (splinter cell)game " - thrown out stealth out of the game and added RUN AND GUN!!!

R.I.P. splinter cell
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-03-24 20:32:56
What happened to hide the bodies and stuff??

Thansk Ubisoft!!

Need to see for myself tonight.
In reply to
Real720
Real720
Commented on 2010-03-24 20:42:05
Don't fix something that's not broken...
In reply to
Ronsauce
Ronsauce
Commented on 2010-03-24 21:32:26 In reply to IRAIPT0IR
Make sure to give it a few tries RAPTOR, and make sure to play on Realistic. Also, try for stealth; don't play in a way that gets you caught in fire fights. I think a lot of people have been playing poorly and blaming the game for their own mistakes.
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-03-24 21:41:15 In reply to Ronsauce
Posted by Ronsauce
Make sure to give it a few tries RAPTOR, and make sure to play on Realistic. Also, try for stealth; don't play in a way that gets you caught in fire fights. I think a lot of people have been playing poorly and blaming the game for their own mistakes.
Will do,thanks for the advice,I will play it stealthy,the way I played the first always trying to not get detected,only if there is absolutly no way of doing it of course.

Anyway,gameplay is what will keep me in or out of the game and if it is tight and responsive and awesome thats all I need.
In reply to
Ronsauce
Ronsauce
Commented on 2010-03-24 21:48:46 In reply to IRAIPT0IR
The only issue I had with the gameplay had to do with the control layout. Left bumper is your crouch/stand button, and B is your melee takedown button. To me, that just doesn't make a ton of sense, so I had to spend a bit of time getting used to it.

In addition to playing it stealthy, I also find it fun to play it offensively but very efficiently...planning your attack in order to dispatch as many enemies as possible in the shortest amount of time. If done well, it's quite satisfying to take out a bunch of guys in the blink of an eye without giving them much time to react at all.
In reply to
ronaldo24
ronaldo24
Commented on 2010-03-24 22:50:47 In reply to Real720
Posted by Real720
Don't fix something that's not broken...
exactly my thought, if they wanted to try something different then change the character and the title, that would make more sens and the game would have been alot more interesting for everyone
In reply to
3monthsp
3monthsp
Commented on 2010-03-25 01:14:09 In reply to ronaldo24
Posted by ronaldo24
exactly my thought, if they wanted to try something different then change the character and the title, that would make more sens and the game would have been alot more interesting for everyone
don't be asinine. Same shit with banjo nuts & bolts wich is a great game in it's own merits and a Good banjo at it. the core is solid, and the interisting world & characters just give the better crust to the concept.

If Sams gone rogue, then it suits well with the new concept.

by the way, hubba hubb, she's hot: http://images.gamersyde.com/image_splinter_cell_co...
In reply to
Ronsauce
Ronsauce
Commented on 2010-03-25 01:38:46 In reply to ronaldo24
Posted by ronaldo24
the game would have been alot more interesting for everyone
Speak for yourself.
In reply to
Optimusv2
Optimusv2
Commented on 2010-03-25 02:19:54 In reply to IRAIPT0IR
Posted by IRAIPT0IR
Will do,thanks for the advice,I will play it stealthy,the way I played the first always trying to not get detected,only if there is absolutly no way of doing it of course.

Anyway,gameplay is what will keep me in or out of the game and if it is tight and responsive and awesome thats all I need.
It's very possible to go undetected, I've done it many times. Therein lies the beauty of this game. It's a new kind of stealth game that feels even more difficult than past splinter cell titles if you wish to go pure stealth.

Some think this game represents the death of splinter cell, I think it's leaning towards a proper re-invention of the series, while still possessing strong aspects of its roots. Also, before when Sam worked for Third Echelon, he had a code to abide by. This time, however, he doesn't have any rules restricting him.
In reply to
Tarrell13
Tarrell13
Commented on 2010-03-25 03:11:21
The controls aren't even that bad, I got used to them after the first time playing through the game. The game is going to be great based on the demo imo and some of you are really affected by some of the features taken out. Like duhhhh why the **** would Sam need to hide bodies if he is in IDGAF mode and he is on a revenge path. There aren't no alarms...he aint workin for 3rd echelon so he dont gotta watch his step, and by the doing that he doesnt care bout hiding bodies. His whole attitude is..see your buddy dead...mess with me and your next. Thats why he kills everything he sees, killing was practically the same as knocking someone out in the previous titles. It aint like MGS where you knock someone out and they get back up shortly, in SC you knock em out they are practically dead in the game unless their buddy came along. You all need to stop ******** and just enjoy the new experience because the game has attracted so many more people so the game won't sell bad because it won so many awards at e3 and places that have done hands on have praised the game. You all are getting worked up over damn SvM being gone to sum it up...thats the real deal because I bet if that mode was still in half of you wouldn't even care bout the new Sam.

Ya reading this Dr. P lol....yup I hope you read it lol.
In reply to
Real720
Real720
Commented on 2010-03-25 03:47:51 In reply to radsy
Posted by radsy
R.I.P. splinter cell
it sucks that we can't play chaos theory online.
In reply to
Ronsauce
Ronsauce
Commented on 2010-03-25 04:33:33 In reply to radsy
Posted by radsy
"we came up with a whole bunch of design elements that have never been done in any other (splinter cell)game " - thrown out stealth out of the game and added RUN AND GUN!!!

R.I.P. splinter cell
God damn, at least play the demo more than once...or watch some people play it properly. If you think run and gun is the only way to play the game(something you could do in Chaos Theory...), then it's probably best you don't play the game lest I get partnered up with you online.
In reply to
ronaldo24
ronaldo24
Commented on 2010-03-25 13:45:04
i think some people here are missing the point, the demo i played it was lots of fun, i played it more tyhen 8 times, trying different things, and i know that this game feels freesh and different, but what i will miss is the old SC mechanics, and am sure soon people will want the old Sam back, bc the gameplay mechanics where spot on, and the game feelt more stealth.
i know thay developers made those changes on perpose to match the Sam story (& to get more new gamers;)$$$
but like i said old school SC fans want't be happy with all this changes.
In reply to
radsy
radsy
Commented on 2010-03-25 17:37:34
i got a question for the developers :

"what if i dont want to be a panther ?"
In reply to
FlatuS
FlatuS
Commented on 2010-03-25 21:33:54
You can say what you wan't but this is a day one purchase for me ... looking forward to it
In reply to
Ronsauce
Ronsauce
Commented on 2010-03-25 22:01:09 In reply to radsy
Posted by radsy
i got a question for the developers :

"what if i dont want to be a panther ?"
Then play it goddamn stealthy for christ's sake!
In reply to
IRAIPT0IR
IRAIPT0IR
Commented on 2010-03-25 22:16:42
Played it,love it.

Thats all.

In reply to
About the game
Platform
X360
Published by
Ubisoft
Developed by
Ubisoft Montreal
Patreon

$135 of $400 per month

What's up?
  • Loakum

    Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)

  • Driftwood

    Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)

  • Loakum

    Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)

  • Driftwood

    Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (6 Weeks ago)

  • reneyvane

    reneyvane Factornews à joué à KingdomComeDeliverance2 au Gamescom 2024 mais ne publie sa preview que maintenant ? [url] (7 Weeks ago)

  • CraCra

    CraCra Y a un souci sur les forums ? (9 Weeks ago)

  • nostradamus

    nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (> 3 Months ago)

  • Driftwood

    Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)

  • Driftwood

    Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)

  • Driftwood

    Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)

  • Driftwood

    Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)

  • Driftwood

    Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)

  • Driftwood

    Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)

  • Driftwood

    Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)

Also on Gamersyde

The First 43 Minutes of Loco Motive

  • Thursday, November 21, 2024
  • Driftwood

Our Switch video of Ys X: Nordics

  • Wednesday, November 20, 2024
  • davton

The Callisto Protocol is now PS5 Pro Enhanced

  • Wednesday, November 20, 2024
  • Driftwood