Electronic Arts have revealed a launch window for SSX: January 2012. The game will be playable at E3, so you can expect to see much more details in June. We've got six new screenshots, check them out below.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
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Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (7)
remember in SS tricky there was a track called "untracked" which was essentially a moderately free-roam mountain to snowboard down. while i liked that as an extra track, i didn't want an entire game centered around it, which is what SSX3 and "on tour" where. and based on these screens, this game is going to be like that too. great if you want a more realistic, single mountain approach to SSX, but where are the bright, colour dyed tracks?
if this is all mountain-ranges with very little to separate them, and with no individual character, then they can shove the game up their ass. seriously, who the hell is the guy in screen 5? how is that even remotely SSX-like? and screen 6 is almost as vomit inducing as the teaser trailer. like something you'd see in COD.
i refuse to get excited about this game until they PROVE it is SSX. the vidocs where a step forward, these screens are 2 steps back imo.
remember in SS tricky there was a track called "untracked" which was essentially a moderately free-roam mountain to snowboard down. while i liked that as an extra track, i didn't want an entire game centered around it, which is what SSX3 and "on tour" where. and based on these screens, this game is going to be like that too. great if you want a more realistic, single mountain approach to SSX, but where are the bright, colour dyed tracks?
if this is all mountain-ranges with very little to separate them, and with no individual character, then they can shove the game up their ass. seriously, who the hell is the guy in screen 5? how is that even remotely SSX-like? and screen 6 is almost as vomit inducing as the teaser trailer. like something you'd see in COD.
i refuse to get excited about this game until they PROVE it is SSX. the vidocs where a step forward, these screens are 2 steps back imo.
I will however agree that generic characters are a no no and if the developers can't create new ones I'd willing accept the old ones (Allegra was my fav). Innovation is only needed when things become repetitive, it's been so long since I've played SSX that they could sell me the same game and I would be none the wiser :).
Game looks to be good fun, can't wait.