Stubbs the Zombie, developed by former Bungie employees with the Halo 1 engine, shows his head again with this very "different" trailer.
Loakum @Driftwood Awesome! I’m loving it! It does show a much crisper picture and the frame rate looks good! I was playing Stella Blade and Dragonball Soarkling Blast! :) (2 Weeks ago)
Driftwood @Loakum: enjoy, the one Sony sent us will be there on launch day. Coverage will follow asap. (2 Weeks ago)
Loakum *takes a large sip of victorious grape juice* ok….my PS5 pro arrived early! So much winning! :) (2 Weeks ago)
Driftwood @reneyvane: non ils l'ont publié le 1er octobre et je crois que tu l'avais déjà linkée. ;) (5 Weeks ago)
CraCra Y a un souci sur les forums ? (8 Weeks ago)
nostradamus very few with religious beliefs are naive or zealots, but for sure don't find amusing their beliefs being thrown in for clout. maybe STFU with that discourse? (11 Weeks ago)
Driftwood Download is now functional again on Gamersyde. Sorry for the past 53 days or so when it wasn't. (> 3 Months ago)
Driftwood Another (French) livestream today at 2:30 CEST but you're welcome to drop by and speak English. I will gladly answer in English when I get a chance to catch a breath. :) (> 3 Months ago)
Driftwood GSY is getting some nice content at 3 pm CEST with our July podcast and some videos of the Deus Ex Mankind Divided preview build. :) (> 3 Months ago)
Driftwood For once we'll be live at 4:30 pm CEST. Blim should not even be tired! (> 3 Months ago)
Driftwood More Quantum Break coverage coming in a few hours, 9:00 a.m CEST. (> 3 Months ago)
Driftwood We'll have a full review up for Firewatch at 7 pm CET. Videos will only be tomorrow though. (> 3 Months ago)
Driftwood Tonight's livestream will be at 9:15 GMT+1, not GMT+2 as first stated. (> 3 Months ago)
All comments (10)
Wideload are the gold that made HALO the greatest , thats why HALO 2 wasnt so great , it wasnt made by the whole team that created HALO.
@XSAVAGE: IMO was Halo 2 exactly like Halo, but better than Halo.
I have to at least TRY this game.
Wideload are the gold that made HALO the greatest , thats why HALO 2 wasnt so great , it wasnt made by the whole team that created HALO.
Wideload LICENSED the halo engine, and does not own it. Halo's core engine, AI, and physics programmers (Chris Butcher and Charlie Gough), Music(Marty O'Donnel), Cinematics(Joe Staten), Tools (Noguchi), Artists (Shi Kai Wang, Rob McLees, Lorraine McLees) stayed on. The lead design on Halo (Jason Jones, Jaime Griesemer) stayed on, the producer (Pete Parsons) stayed on. All teams see turnover at the end of a game development, there is no evidence for a mass exodus from bungie, except in the minds of the players that cannot accept change.
Wideload is an exciting company, Aspyr is a great publisher. Stubbs is a big risk and I wish them the best. I will be purchasing stubbs tomorrow, and I'll post a review if anyone would like. I've spoken with Matt Soell (writer for stubbs) and I can tell you he's a fantastic guy.
Any decision you don't agree with on Halo 2, take it to Bungie. They made the game they wanted to make, and it's a fabulicious game. Not perfect, but it's great on a lot of levels. BTW, Team hardcore is surprisingly awesome. Those MLG guys may be on to something.
Char
I will be purchasing stubbs tomorrow, and I'll post a review if anyone would like.
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Char